Proceedings of the International Conference on Indonesian Technical Vocational Education and Association (APTEKINDO 2018)

Session: Technical and Vocational Education Models

16 articles
Proceedings Article

Vocational Education in the Era of Industry 4.0: An Indonesia Case

Muchlas Samani
In coping with the industrial era 4.0, the concept of ‘competency’ in vocational education must be converted into ‘capability’ to enable graduates engage with the latest work patterns. Vocational education must be flexible by the application of modular patterns combined with block system. It further...
Proceedings Article

The Practicality of Learning Module Based on Jigsaw-Cooperative Learning Model in Media Education Course

Zonny Putra, Arwizet Kaharudin, Bulkia Rahim, Rahmat Nabawi
Educational factors that are less appropriate in the delivery of materials and the selection of instructional media causes lesson objectives are perfectly acceptable by students. The educational factors here are defined as the facilities needed in the learning process such as learning media used by lecturers....
Proceedings Article

Employing ANDI Learning Model in Culinary Arts Course: How Does It Contribute to Emulation Ability and Students’ Creativity?

Andi Hudiah, Marji Marji, Eddi Sutadji, Titi Kiranawati
This study aims to investigate the contribution of ANDI learning model to emulation ability and its impact to students’ creativity in culinary arts course. It involved 131 students majoring in culinary taken randomly from four state and private universities in different cities in Indonesia. The data...
Proceedings Article

Digital Game-Based Learning in Arabic Language Learning and its effects on Students’ Academic Performance

Annas Azizt, Subiyanto Subiyanto
Arabic, since 1971, has been an official language of the United Nations alongside English, French, Spanish, Russian, and Chinese. Students’ motivation and achievement in Arabic learning as second language learning is decreasing with age. This paper presents the effectiveness of Digital Game-Based Learning...
Proceedings Article

The Application of Problem-Based Learning Model to Increase Students’ Activity and Learning Outcomes in Basic Process of Metal Treatment

Ambiyar Ambiyar, Arwizet Kaharudin, Refdinal Refdinal, Mia Hermawati
Based on the researcher survey, it appears that many students were passive, daydreaming, and busy with cellphone and non-related activities during the learning process. The purpose of this research is to improve learning activities and learning outcomes through the implementation of Problem-Based Learning...
Proceedings Article

Development of Human Mechanic Interface Auotonics S070 Trainer for Electric Motor Installation Learning

Supari Muslim, Karno Budi, Widi Aribowo, Fandi Achmad
This study aims to determine the performance and feasibility of Media Learning Trainer Human Mechanic Interface on Electric Motor Installation subjects. This research is done through the following stages: (1) analysis; (2) design; (3) implementation; (4) validation; (5) testing; and (6) experiments in...
Proceedings Article

Augmented Reality Technology for Vocational Education the Disruption Era

Ulfah Arief, Hari Wibawanto, Azzizah Nastiti
The purpose of this paper is to explain information and communication technology that can support the field of education in the disruption era, namely Augmented Reality (AR). The contribution of AR in education can provide a learning experience. Vocational education is an education that requires balance...
Proceedings Article

Implementation of Project Based Learning Model to Increase Students’ Competence in Machining Work

Wahyu Kurniawan, Agung Budiono
Students’ skills in machining work are low. Although they are able to complete the worksheet, the result is much deviate from the science of machining process. In other words they use the principle of origin (size of not precision) without based on the rules in the machining process. The purpose of this...
Proceedings Article

Strategy to Develop the Ability of Creative Thinking Using Problem-Based Learning Model in Light Vehicle Engineering Competences of Vocational Education

Suparji Suparji, Luthfiyah Nurlaela, Bima Putra
The results of several studies revealed that the level of creative thinking ability of middle school students is still low, including ones of vocational high schools. Therefore, learning strategies that can improve the ability of high-level thinking, one of which is the ability of creative thinking,...
Proceedings Article

Inquiry-Based Learning to Students’ Creative Thinking Skills in Vocational High School

Luthfiyah Nurlaela, Suparji Suparji, Karno Budi, Sheila Pratama, Yuyun Irawati
Based on the observation in the vocational high school, the students’ creative thinking skill was still low. This is because there is no collaboration between learners and teachers to solve problems. Also, there is lack of opportunities given to learners to find their own knowledge. This study developed...
Proceedings Article

Higher Order Thinking Skills to Enhance Millennial Students Through Active Learning Strategies

Ita Romadhoni, Luthfiyah Nurlaela
This study aims to reveal the application of active learning strategy type student created a case study to improve motivation and learning outcomes. The research subject is a culinary education of home economics students. It was observed by tests, field notes, profile documentation. The analyzes were...
Proceedings Article

Implementation of Pneumatic Module Based on Interactive Computer Learning

Agung Budijono, Wahyu Kurniawan
Using Module Based on Interactive Computer with FluidSIM-P3 Pneumatic System Simulation Software becomes the media for students to explore more experiences related to Hydraulic System. The objective of this study is to improve quality of learning based on activities, motivation, responses and learning...
Proceedings Article

Development of Course Module Machine Element Design Based On Project – Learning

Djoko Suwito, Agung Budijono
In designing a machine based on effectiveness of technology, students have difficulty in integrating the theories that have been learnt and the type of engine that will be made (project). Hence, it takes course module machine element design to help them design the machine. It is expected that by using...
Proceedings Article

Implementation of Computational Thinking Concepts in ICT Learning Using Scratch Programming

Rina Harimurti, Anita Qoiriah, Ekohariadi Ekohariadi, Munoto Munoto
Computational thinking (CT) is a fundamental skill that everyone should have, dealing with problem solving, designing systems, and understanding human behavior by drawing on fundamental concepts to computer science. This study aims to apply the concept of computational thinking in ICT learning in secondary...
Proceedings Article

Development of Learning Tool Control with Inquiry Based Learning To Improve Student Motivation Learning Oriented Industrial Needs

Subuh Haryudo, Imam Agung, Rifqi Firmansyah, Mahendra Widyartono, Widi Aribowo
The objective this study is to arrange and develop control technique device learning to motivate students industry-oriented with Inquiry Based Learning. The development of this learning tool resulted in a learning module trainer equipped with trainers in accordance with the demands of the curriculum...
Proceedings Article

Acne Facial Skin Care with the Beauty Electrical Tool Through Problem Based Learning

Nia Kusstianti, Luthfiyah Nurlaela, Ekohariadi Ekohariadi
This research aims to know whether there is a difference between using problem based learning and direct learning instruction towards students’ learning result of acne facial skin care with a beauty electrical tool. This research is an experimental one using quantitative approach with post test only...