Proceedings of the International Conference on Business, Economic, Social Science and Humanities (ICOBEST 2018)

Session: Digital Humanities

14 articles
Proceedings Article

Persuasive Strategy in Interactive Educational Games for Toddlers

Retno Purwani Sari, Cece Sobarna
The aim of this study is to explain the persuasive language styles representing game play by focusing on: (1) the linguistic forms; and (2) the type of speech acts, designing a particular persuasive strategy. This study applied pragmatic-stylistic perspectives along with a model analysis of Halliday’s...
Proceedings Article

Language Structure in Virtual Class Program on Social Media

Asih Prihandini, Novian Denny Nugraha
The research is to find out what language style and structure delivered by the host (trainer/host) with the time limitations and what is the meaning of visual reality that exists in the media from the perspective of Multimodal theory. The research method used in this research is a qualitative descriptive...
Proceedings Article

Propositional Analysis of Emotive-Word Characters in Animation Movie

Tatan Tawami
Propositional Analysis exposes words as not mere combination of phonemes, yet they represent one cognitive model over word choices. This paper suggests propositional structures of each emotive-word character and how they represent one’s cognitive model through their concept of relations. In this qualitative...
Proceedings Article

Media Attention for Jerusalem Declaration: a Comparative Discourse Analysis on International Online Newspapers

Muhammad Rayhan Bustam
This study examines the discourse strategies used in the news headings in representing the public actors related to the case of Donald Trump’s declaration to Jerusalem as Israel Capital. The study employs Critical Discourse Analyze (CDA) to analyze the representation of political social actors in the...
Proceedings Article

The Problems in Learning of Chookai

Soni Mulyawan Setiana, Anisa Arianingsih
This study was aimed to describe the problems faced by students in learning Chookai and how the efforts of lecturer to overcome the problems. The research design was action research. The data were taken through a questionnaire to the students and documentation studies. The Respondents in this study are...
Proceedings Article

Presenting Self: A Celebrification in Online Video Sharing

Nungki Heriyati
The paper aimed to explore the construction of the so-called self-celebrification in online video sharing.  Vloggers can be famous by sharing their videos in digital platform without having to be an expert. Moreover, they can simply share their lifestyles and daily activity.  Subscribers, viewers, and...
Proceedings Article

Language Interferences in Social Media

Djuanda Djuanda
The purpose of this study is to find out the form of Indonesian language interference to regional/local languages. This study discusses the Indonesian language interference to regional/local language. In general, interference studies always discuss local language interferences to Indonesian, but the...
Proceedings Article

Identified Characters, Dialogue of Ethnicity in Indonesia Animated Film

Yully Ambarsih, Imam Santosa, Hafiz Azis Ahmad, Irfansyah Irfansyah
Diversity in animated film shows clearly in the film Adit Sopo Jarwo. It will show how an inter-ethnic group relates to each other. This film has the desire to demonstrate equality through the interaction of the characters. In these characters, the public features are clearly shown, through their ethnic...
Proceedings Article

Third Crusade and “Assassins Creed: Bloodlines” Video Game Universe

Nenden Rikma Dewi S
Video games usage as one of the sources to learn humanities subjects such as literature, history, politics, economics, social, culture and others in human’s life becomes main focus of this paper. It is essential to conduct this research since it relates with how millennial comprehend history through...
Proceedings Article

Visual Language in Japanese Animation

Pitri Haryanti, Yeni Nurlatifah
— The purpose of this research is to find out visual language that appeared in Japanese anime and how it is displayed. This study uses a qualitative approach with descriptive qualitative methods. The data used in this research is anime’s frames taken from Japanese animation. As the results of the research,...
Proceedings Article

Utilization of Powerpoint in The Making of Nihonshi Subject Teaching Media

Fenny Febrianty
This study aims to create a teaching media for Nihonshi subject by optimally using of Microsoft PowerPoint. This study used the Research & Development approach. The output of this research is a visualize media teaching for Nihonshi subject. The result shows that utilization or optimally using of PowerPoint...
Proceedings Article

Mapping of Electronic Marketplace Business Model in Building Urban Electronic Marketplace

Rahmat Putra
This Research is aiming to map out a specific e-marketplace business model for urban-rural communities. The concentrated use of business electronics in major cities in Indonesia is one of the major factors in the low adoption of electronic business in urban-rural areas. The survey results of the Indonesian...
Proceedings Article

Ontological Metaphor in Arrival Movie Script

Assyfa Octaviyani Istiqomah, Tatan Tawami
The use of metaphor represents people’s cognition. As well as in the movie, figurative language termed ontological metaphor in movie script has now been a brand-new idea since metaphor creates a significant piece of cinematic work and it gives an essential insight toward the dialogue, action, and character...
Proceedings Article

Framework of Journal Aggregator in Indonesia

Irawan Afrianto, Lia Warlina, Sufa Atin, Andri Heryandi
The objectives of this research are to build an interface system between authors with journal managers and to produce an integrated system of management the journals. Method in building journal aggregator framework is by observation and interviews to the authors, readers and journal managers. We collaborate...