Proceedings of the 3rd International Conference on Creative Media, Design and Technology (REKA 2018)

Session: Art education, fine art, ICT

14 articles
Proceedings Article

Tempora Mutantur, nos et Mutamur in Illis (Times Change, and We too are Changed with Them.)

Ulrich Martin Plank
The history has provided a reflection of to what extent science and technoogy might influence human life, from life changing advances to major devastations. Science and technology are invented and developed by humans but it might end up controling them in the most ironic ways. We cannot escape the impact...
Proceedings Article

Representation of the Glorious Era of Majapahit Through the Choice of Characters in Visual Novel Game Designs

Pratama Dendi, Winny Gunarti Widya Wardani, Akbar Taufiq
The glorious era of Majapahit Kingdom was signed by the presence of figures who play a role in the development of human civilization. The glorious era of Majapahit is also an important historical note of Indonesia. Popular figures in this era include Gajah Mada, Raden Wijaya, and Tribhuwana Tunggadewi....
Proceedings Article

The Use of Virtual Reality on Illustration-Based Virtual Environments: An Experimenter Preliminary Study

Perng Jeu Ng, Mariam Mohamad, Kien Tsong Chau
Technology education has not only become a network of gathering and sharing ideas, but also a platform for students and teachers to research, collaborate, and differentiate (Elliot, 2016). Virtual Reality is one of the high demand and attractive technology to student community, especially the advancement...
Proceedings Article

The use of Educational Media and Technology on Book Content Preservation: The Case Study on Wong-Yao Educational Cartoon Series

Perng Jeu Ng, Mohd Fairuz
Nowadays, the exponential growth of media and technology usage in education, through variety type of platform has raise significantly the focus and importance of educational media research. In this paper, the purpose is to find out the impact of using multimedia on transforming and preserving traditional...
Proceedings Article

A Typography Study of Negotiation and Identity at Dolly

Maria Nala Damajanti, Elisabeth Christine Yuwono
The Dolly area was widely known as a famous prostitution area in Surabaya, which was supposedly the largest in Southeast Asia. After going through a number of upheavals and rejection, finally this prostitution area was closed in 2014 by the government and returned as a residential area. Most societies...
Proceedings Article

The Role of Computer Design Software in Helping to Analyze The Condition of The Site in The Building Design

Erick Teguh Leksono
Nowadays, Technology development makes the world move very fast and rapidly changed. It reshapes every aspects in our Life. Most people are using modern technology to do their activity, they have technology devices, such as Computers, Laptops and smartphones, so they can easily get the information that...
Proceedings Article

Adapting Culturally Responsive Teaching to Enrich Experiential Learning in a Malaysian Graphic Communication Design Classroom

Jinchi Yip, Mohd. Asrizal Razali, Noranis Ismail
Experiential learning has always been the core of graphic design education as the graphic design field is practical in nature. Besides honing the students’ intellectual, creative and observational qualities, the sensitivity to culture of their own and of others is also of importance in graphic design...
Proceedings Article

Professional vs. Amateur: How Self-Made Videos Help Students Learn

Listia Natadjaja
Since 2014, corporate product knowledge videos available online have been used as an additional instructional media for learning printing production tools & process in PPG class. However, these officially made videos are not fully able to provide the necessary information the students needed. As consequences,...
Proceedings Article

A Malaysian Folklore Game Design As A Tool Of Culture Preservation And Entertainment: Toyol

Mohd Fairuz, Perng Jeu Ng
The study focuses on development of game design based on Malaysian Folklore, Toyol. The objectives of the study are to identify the possibility of applying the Toyol as a main character in a game design and to introduce the characteristics of Toyol through the interactive multimedia platform. The design...
Proceedings Article

Engaging Pre-schoolers in a Musical Experience: A SCAMPER Technique Study

Kok Yew Ang, May Chan Yuen, Annie Kai Sze Wong
Music appreciation is one of the art experiences introduced to pre-schoolers. Music is perceived as one of the best tools to be integrated into the teaching of other subjects across the curriculum in early childhood education. This study aims to understand the use of the SCAMPER technique as a guide...
Proceedings Article

Hologram Technology as Interactive Space Design in Tugu Pahlawan Museum Surabaya

Michael Yudhistira Miandda, Felix Sulistio Tjiang, Leonardo Gunady
Tugu Pahlawan Museum is built on a concept to help the citizen gain knowledge about their city. On the contrary, the information that has been delivered did not have any changes in the system throughout the years, so it is hard for the citizen to understand the visualization and experience in this museum...
Proceedings Article

Handling Abstraction in Chemistry with Animation

Chici Yuliana Nadi, Deny Tri Ardianto, Akhmad Arif Mussadad
Field of chemistry exists to fulfill the question of nature in which every explanation could only be achieved by expanding the scope of exploration to the micro or even sub-atomic scale. That tendency makes chemistry has an abstract characteristic, mostly because we know that human cannot perceive the...
Proceedings Article

Student Mobile Attendance Application Using QRCode and Integrated with SSO at Universitas Sebelas Maret

Winarno, Wiranto, Afrizal Doewes
Mobile attendance is used to record student attendance in a lecture class. This mobile app uses QR Code to identify students' ID. This app facilitates lecturers in recording the attendance of lecturers and students. The accuracy and speed of data can be used as one of the parameters for lecturers' performance...
Proceedings Article

Creative Strategy Of Documentary Films To Embrace College Students Viewers

Anugrah Irfan Ismail, Ercilia Rini Octavia, Ibnu Kuncorobroto
For most college students, documentary films are not a well-liked film genre. A documentary film that shows reality without engineering is not interesting enough for college students who are accustomed to the dramatization of Hollywood and other mainstream film industries. This study aims to (1) find...