Proceedings of the 2023 International Conference on Image, Algorithms and Artificial Intelligence (ICIAAI 2023)

The Application of Reinforcement Learning in Video Games

Authors
Xuyouyang Fan1, *
1Maynooth International Engineering College, Fuzhou University, No.2, Wulongjiang North Ave, Fuzhou, China
*Corresponding author. Email: 832003115@fzu.edu.cn
Corresponding Author
Xuyouyang Fan
Available Online 27 November 2023.
DOI
10.2991/978-94-6463-300-9_21How to use a DOI?
Keywords
Reinforcement Learning; Video Games Playing; Video Game Development
Abstract

With the continuous development of reinforcement learning, artificial intelligence has reached a level of sophistication where it can effectively handle complex situations, making it a valuable component in video game development and gameplay experiences. Recent applications have demonstrated the potential of reinforcement learning in controlling game agents to achieve victory, as well as its role in facilitating game development processes for human developers. This paper presents a comprehensive review of the methods employed in video games to support in-game artificial intelligence and game development. A comparison is made between traditional methods and the emerging paradigm of reinforcement-learning-based techniques. By exploring the advantages of applying reinforcement learning, this study highlights the potential benefits it brings to the video game industry. Furthermore, real-world cases are examined to showcase successful applications of reinforcement learning in video games. It concludes that the future and advancement of reinforcement learning in video games hold great promise.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2023 International Conference on Image, Algorithms and Artificial Intelligence (ICIAAI 2023)
Series
Advances in Computer Science Research
Publication Date
27 November 2023
ISBN
10.2991/978-94-6463-300-9_21
ISSN
2352-538X
DOI
10.2991/978-94-6463-300-9_21How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Xuyouyang Fan
PY  - 2023
DA  - 2023/11/27
TI  - The Application of Reinforcement Learning in Video Games
BT  - Proceedings of the 2023 International Conference on Image, Algorithms and Artificial Intelligence (ICIAAI 2023)
PB  - Atlantis Press
SP  - 202
EP  - 211
SN  - 2352-538X
UR  - https://doi.org/10.2991/978-94-6463-300-9_21
DO  - 10.2991/978-94-6463-300-9_21
ID  - Fan2023
ER  -