Proceedings of the 2015 International Conference on Automation, Mechanical Control and Computational Engineering

Research on Collision Detection Algorithm of Tankin Virtual Battlefield

Authors
Aobing Guo, Qinzhao Wang, Xiaolong Li
Corresponding Author
Aobing Guo
Available Online April 2015.
DOI
https://doi.org/10.2991/amcce-15.2015.348How to use a DOI?
Keywords
VirtualBattlefield; CollisionDetection; Terrain Match; Mixed Bounding Box
Abstract
In order to solve the contradiction between real-time and accuracy of collision detection in virtual battlefield, we divided the terrain into three types according to its average curvatureand different matching algorithms were used in different types of terrain. In virtual battlefield, collision detection internal 3D solid modelwas put forward to avoid the untrue phenomena that tank gun barrel penetrated the rear auxiliary fuel tank. Mixed bounding box algorithm was used to solve the problem of collision detection between tank and other solid models perfectly. The application has a good performance in a simulation training system.
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This is an open access article distributed under the CC BY-NC license.

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Proceedings
2015 International Conference on Automation, Mechanical Control and Computational Engineering
Part of series
Advances in Intelligent Systems Research
Publication Date
April 2015
ISBN
978-94-62520-64-6
ISSN
1951-6851
DOI
https://doi.org/10.2991/amcce-15.2015.348How to use a DOI?
Open Access
This is an open access article distributed under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Aobing Guo
AU  - Qinzhao Wang
AU  - Xiaolong Li
PY  - 2015/04
DA  - 2015/04
TI  - Research on Collision Detection Algorithm of Tankin Virtual Battlefield
BT  - 2015 International Conference on Automation, Mechanical Control and Computational Engineering
PB  - Atlantis Press
SN  - 1951-6851
UR  - https://doi.org/10.2991/amcce-15.2015.348
DO  - https://doi.org/10.2991/amcce-15.2015.348
ID  - Guo2015/04
ER  -