Proceedings of the BISTIC Business Innovation Sustainability and Technology International Conference (BISTIC 2021)

Design and Build Role Play Game Application - Business Simulator (Simbiz-Rpg) as a Life-Based Business Learning Media

Authors
Suryo Hadi Wira Prabowo1, Achmad Murdiono2, *, Jefry Aulia Martha3, Ika Zutiasari4, Nik Mohd Hazrul Nik Hashim5
1,2,3,4Department of Management, Faculty of Economic, Universitas Negeri Malang, Indonesia
5Graduate School of Business, Universiti Kebangsaan Malaysia, Malaysia
*Corresponding author. Email: achmad.murdiono.fe@um.ac.id
Corresponding Author
Achmad Murdiono
Available Online 23 November 2021.
DOI
10.2991/aebmr.k.211115.031How to use a DOI?
Keywords
SIMBIZ-RPG; Business Learning Media; Life-Based Learning
Abstract

Learning media in an educational perspective is a very strategic instrument and helps determine the implication of the teaching and learning activity. This is due to the limitations that humans have in capturing and responding to things that are abstract or that have never been recorded in their memory. This study aims to design, build and test a business simulator application integration system with the Role-Playing Game (SIMBIZ-RPG) format as a life-based learning media and the use of business application media in subjects that have a business and entrepreneurial basis. The research stage began with a preliminary study with a requirements analysis in media preparation. In the second stage, it starts with planning a game-based business simulator system application program framework and then developing a business simulator media system (SIMBIZ-RPG) as a prototype of the final product. In final stage, it starts with the preliminary test by each of field expert for content, material, and media validation. It is hoped that the business simulator software with the Role-Playing Game (SIMBIZ-RPG) format can become a life-based learning medium to support the implementation of independent learning. In addition, through this research, it is hoped that the current condition of the use of media in life-based learning and the effectiveness of the use of business application media in subjects that have a business and entrepreneurial basis.

Copyright
© 2021 The Authors. Published by Atlantis Press International B.V.
Open Access
This is an open access article under the CC BY-NC license.

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Volume Title
Proceedings of the BISTIC Business Innovation Sustainability and Technology International Conference (BISTIC 2021)
Series
Advances in Economics, Business and Management Research
Publication Date
23 November 2021
ISBN
10.2991/aebmr.k.211115.031
ISSN
2352-5428
DOI
10.2991/aebmr.k.211115.031How to use a DOI?
Copyright
© 2021 The Authors. Published by Atlantis Press International B.V.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Suryo Hadi Wira Prabowo
AU  - Achmad Murdiono
AU  - Jefry Aulia Martha
AU  - Ika Zutiasari
AU  - Nik Mohd Hazrul Nik Hashim
PY  - 2021
DA  - 2021/11/23
TI  - Design and Build Role Play Game Application - Business Simulator (Simbiz-Rpg) as a Life-Based Business Learning Media
BT  - Proceedings of the BISTIC Business Innovation Sustainability and Technology International Conference (BISTIC 2021)
PB  - Atlantis Press
SP  - 219
EP  - 224
SN  - 2352-5428
UR  - https://doi.org/10.2991/aebmr.k.211115.031
DO  - 10.2991/aebmr.k.211115.031
ID  - Prabowo2021
ER  -