Live P2P Streaming System with High Playback Continuity
- 10.2991/ccit-14.2014.21How to use a DOI?
- stream media, gossip, DHT, multicast, P2P
P2P streaming system effectively fixed the overload and weak scalability shortcomings of C/S structures. It’s working principle is divided into tree multicast and mesh multicast. Compared to tree multicast method, mesh multicast method based on Gossip protocol has the characteristics of high fault tolerance and high bandwidth utilization. Gossip multicast in P2P streaming system has become the mainstream. Data transfer of gossip protocols in high-dynamic environment is uncertainty, and the problems of slow start and poor playback smooth, easily happened in streaming media system, will seriously affect the user experience. This paper designs a real-time streaming system DHTPatch, based on the idea of “the capable ones are the busiest”. We organize the nodes with better performance into a DHT network, DHT network can freely and accurately access to resources, make up for the disadvantage of gossip multicast data transmission. The experiment results show that the system not only improves the gossip streaming playback continuity, but also speeds up the streaming startup of the playback.
- © 2014, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Xianfu Meng AU - Wei Wu PY - 2014/01 DA - 2014/01 TI - Live P2P Streaming System with High Playback Continuity BT - Proceedings of the 2014 International Conference on Computer, Communications and Information Technology PB - Atlantis Press SP - 73 EP - 76 SN - 1951-6851 UR - https://doi.org/10.2991/ccit-14.2014.21 DO - 10.2991/ccit-14.2014.21 ID - Meng2014/01 ER -