Proceedings of the 2016 International Conference on Computer Engineering and Information Systems

Research on a Certain Type of Rocket Virtual Training System Based on Unity 3D

Authors
Chao Li, Wen-Su Ji, Hong-An Cao, Zhi-Zhi Yan
Corresponding Author
Chao Li
Available Online November 2016.
DOI
https://doi.org/10.2991/ceis-16.2016.94How to use a DOI?
Keywords
computer application; virtual training; unity 3D; common system architecture; gesture touch
Abstract
For the problems that the current virtual reality engine platform versatility is not strong, and the virtual training system is too complex, virtual operation training system is set up based on the concept of 3D games in the article. The key technology of system implementation was studied, including the use of C# development general system structure and the Finger Gestures plug-ins implement multitasking gestures interactions. The system is operated smoothly through object processing equipment model and scenario driven programming. The results show that the system can satisfy the requirements of virtual training, which provides a certain reference for realizing virtual operating training on a portable platform.
Open Access
This is an open access article distributed under the CC BY-NC license.

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Proceedings
2016 International Conference on Computer Engineering and Information Systems
Part of series
Advances in Computer Science Research
Publication Date
November 2016
ISBN
978-94-6252-283-1
DOI
https://doi.org/10.2991/ceis-16.2016.94How to use a DOI?
Open Access
This is an open access article distributed under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Chao Li
AU  - Wen-Su Ji
AU  - Hong-An Cao
AU  - Zhi-Zhi Yan
PY  - 2016/11
DA  - 2016/11
TI  - Research on a Certain Type of Rocket Virtual Training System Based on Unity 3D
BT  - 2016 International Conference on Computer Engineering and Information Systems
PB  - Atlantis Press
UR  - https://doi.org/10.2991/ceis-16.2016.94
DO  - https://doi.org/10.2991/ceis-16.2016.94
ID  - Li2016/11
ER  -