Proceedings of the 2018 International Conference on Computer Modeling, Simulation and Algorithm (CMSA 2018)

A Quantitative Texture Feature Preserving Method for Simplifying 3D Building Models

Authors
Po Liu, Chengming Li, Zhanjie Zhao, Zhendong Liu
Corresponding Author
Po Liu
Available Online April 2018.
DOI
https://doi.org/10.2991/cmsa-18.2018.17How to use a DOI?
Keywords
building models; LOD; quantitative simplification; structural feature; texture synthesis
Abstract

Three-dimensional (3D) city models have become an important component of spatial information infrastructure, and widely used in studies of virtual geographical environments, urban planning, and navigation, as well as other fields. Level of detail (LOD) representation of 3D models provides a foundation for the large-scale visualization and application of building models, and simplification is one of the most popular approaches used to generate multi-resolution 3D building models. This paper proposes a texture feature preserving approach to the quantitative simplification of manually produced building models. First, the original models are converted to polygonal models with the B-Rep method. The structural features of the buildings are then extracted and used to perform quantitative simplification of the building models while preserving the structural features. Next, the textures of new triangles are synthesized from the original textures. Finally, a post-processing algorithm is used to detect overlapping and/or intersecting triangles to improve the simplification results. Experimental results show that the proposed method can be adapted to models of ordinary buildings and landmarks. It can be directly applied to large-scale building model network visualization.

Copyright
© 2018, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 2018 International Conference on Computer Modeling, Simulation and Algorithm (CMSA 2018)
Series
Advances in Intelligent Systems Research
Publication Date
April 2018
ISBN
10.2991/cmsa-18.2018.17
ISSN
1951-6851
DOI
https://doi.org/10.2991/cmsa-18.2018.17How to use a DOI?
Copyright
© 2018, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Po Liu
AU  - Chengming Li
AU  - Zhanjie Zhao
AU  - Zhendong Liu
PY  - 2018/04
DA  - 2018/04
TI  - A Quantitative Texture Feature Preserving Method for Simplifying 3D Building Models
BT  - Proceedings of the 2018 International Conference on Computer Modeling, Simulation and Algorithm (CMSA 2018)
PB  - Atlantis Press
SP  - 72
EP  - 77
SN  - 1951-6851
UR  - https://doi.org/10.2991/cmsa-18.2018.17
DO  - https://doi.org/10.2991/cmsa-18.2018.17
ID  - Liu2018/04
ER  -