Proceedings of the 2022 4th International Conference on Economic Management and Cultural Industry (ICEMCI 2022)

The Analysis of Nintendo’s Marketing on Ring Fit Adventure

Authors
Yuqian Zhao1, *
1School of Business English, Sichuan International Studies University, Chongqing, China
*Corresponding author. Email: 1196626504@qq.com
Corresponding Author
Yuqian Zhao
Available Online 27 December 2022.
DOI
10.2991/978-94-6463-098-5_74How to use a DOI?
Keywords
Nintendo; Marketing strategies; Supply chains; Business management
Abstract

During the pandemic in 2020, the cumulative sales of Ring Fit Adventure developed by Nintendo broke through 4,000,000 units, and even once ran out of stock in many places worldwide. Despite such a huge success, many problems that emerged during the sales process also reveal that there is much to be improved for Nintendo when formulating marketing strategies. Therefore, this paper will analyze the problems during the sales process of Ring Fit Adventure by starting from its marketing strategies and adopting quantitative analysis. And also, this paper will put forward relevant solutions in the hope of providing reference for the improvement of Nintendo’s marketing strategies.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2022 4th International Conference on Economic Management and Cultural Industry (ICEMCI 2022)
Series
Advances in Economics, Business and Management Research
Publication Date
27 December 2022
ISBN
10.2991/978-94-6463-098-5_74
ISSN
2352-5428
DOI
10.2991/978-94-6463-098-5_74How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Yuqian Zhao
PY  - 2022
DA  - 2022/12/27
TI  - The Analysis of Nintendo’s Marketing on Ring Fit Adventure
BT  - Proceedings of the 2022 4th International Conference on Economic Management and Cultural Industry (ICEMCI 2022)
PB  - Atlantis Press
SP  - 650
EP  - 659
SN  - 2352-5428
UR  - https://doi.org/10.2991/978-94-6463-098-5_74
DO  - 10.2991/978-94-6463-098-5_74
ID  - Zhao2022
ER  -