Research on motion sensing interaction technology based on HTC Vive
Fu-ping Deng, Guang Hong, Shuai Zhang, Bing Zhai
Available Online January 2017.
- https://doi.org/10.2991/icmmita-16.2016.202How to use a DOI?
- motion sensing interaction; virtual reality; HTC Vive; quaternion.
- The motion sensing interactive devices can greatly enhance the sense of immersion. In this paper, the flow of the interaction with the HTC Vive is sums up five step. Analyzes the positioning principle of the HTC Lighthouse and introduce the function of the HTC thumbstick. Then defines the quaternion, and obtains the quaternion of changed state from HTC helmet and thumbstick in the real world. Calculates the visual angle and the picked model rotation in the virtual world according to the quaternion in the real world. Moreover designs multi person cooperative interaction model based on object model. Finally an interaction simulation system adopting HTC Vive device was achieved. The result shows the calculation method is correct.
- Open Access
- This is an open access article distributed under the CC BY-NC license.
Cite this article
TY - CONF AU - Fu-ping Deng AU - Guang Hong AU - Shuai Zhang AU - Bing Zhai PY - 2017/01 DA - 2017/01 TI - Research on motion sensing interaction technology based on HTC Vive BT - Proceedings of the 2016 4th International Conference on Machinery, Materials and Information Technology Applications PB - Atlantis Press SN - 2352-538X UR - https://doi.org/10.2991/icmmita-16.2016.202 DO - https://doi.org/10.2991/icmmita-16.2016.202 ID - Deng2017/01 ER -