Proceedings of the 2016 4th International Conference on Machinery, Materials and Information Technology Applications

Research on motion sensing interaction technology based on HTC Vive

Authors
Fu-ping Deng, Guang Hong, Shuai Zhang, Bing Zhai
Corresponding Author
Fu-ping Deng
Available Online January 2017.
DOI
https://doi.org/10.2991/icmmita-16.2016.202How to use a DOI?
Keywords
motion sensing interaction; virtual reality; HTC Vive; quaternion.
Abstract
The motion sensing interactive devices can greatly enhance the sense of immersion. In this paper, the flow of the interaction with the HTC Vive is sums up five step. Analyzes the positioning principle of the HTC Lighthouse and introduce the function of the HTC thumbstick. Then defines the quaternion, and obtains the quaternion of changed state from HTC helmet and thumbstick in the real world. Calculates the visual angle and the picked model rotation in the virtual world according to the quaternion in the real world. Moreover designs multi person cooperative interaction model based on object model. Finally an interaction simulation system adopting HTC Vive device was achieved. The result shows the calculation method is correct.
Open Access
This is an open access article distributed under the CC BY-NC license.

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Cite this article

TY  - CONF
AU  - Fu-ping Deng
AU  - Guang Hong
AU  - Shuai Zhang
AU  - Bing Zhai
PY  - 2017/01
DA  - 2017/01
TI  - Research on motion sensing interaction technology based on HTC Vive
BT  - Proceedings of the 2016 4th International Conference on Machinery, Materials and Information Technology Applications
PB  - Atlantis Press
SN  - 2352-538X
UR  - https://doi.org/10.2991/icmmita-16.2016.202
DO  - https://doi.org/10.2991/icmmita-16.2016.202
ID  - Deng2017/01
ER  -