Computer Games Designed for Disaster Prevention Learning
Huang Chun-Hsiung, Chung Szu-Ming, Hsu Mu-Chiun
Available Online November 2013.
- https://doi.org/10.2991/icmt-13.2013.142How to use a DOI?
- Disaster prevention learning · Digital game-based learning · Computer game design
- Disaster prevention learning is an important foundation to strengthen the land sliding disaster prevention and advocacy, to enhance people’s knowledge, skills and attitude toward disaster prevention, and then to reinforce social force of prevention. This study uses Flash software tool to develop a disaster prevention game. This game includes three games with content related to land sliding prevention. They are tested by four dimensions, “willingness to learn”, “learning content”, “satisfaction”, and “learning attitude”. The results show that the pre- and post-test had significant difference. The tested participants felt significant difference before and after learning experience. After comparing the averages of four dimensions, all the post tested averages are all higher than the pre-tested ones. Thus it proves that this land sliding prevention game has certain learning effects.
- Open Access
- This is an open access article distributed under the CC BY-NC license.
Cite this article
TY - CONF AU - Huang Chun-Hsiung AU - Chung Szu-Ming AU - Hsu Mu-Chiun PY - 2013/11 DA - 2013/11 TI - Computer Games Designed for Disaster Prevention Learning BT - 3rd International Conference on Multimedia Technology(ICMT-13) PB - Atlantis Press SN - 1951-6851 UR - https://doi.org/10.2991/icmt-13.2013.142 DO - https://doi.org/10.2991/icmt-13.2013.142 ID - Chun-Hsiung2013/11 ER -