Proceedings of the 4th International Conference on Sport Science, Health, and Physical Education (ICSSHPE 2019)

The Digitalization of Wrestling Basic Techniques for Learning

Authors
Bambang Erawan, Sandey Tantra Paramitha, Dadan Mulyana, Muhammad Gilang Ramadhan
Corresponding Author
Bambang Erawan
Available Online 19 February 2020.
DOI
10.2991/ahsr.k.200214.048How to use a DOI?
Keywords
learning, basic technique of wrestling (leverage), digitalization
Abstract

The purpose of this research was to create a learning product in the form of digital Wrestling Leverage Techniques to improve the quality of learning outcomes characterized by an increase in cognitive, affective, and psychomotor abilities in the process of learning basic wrestling techniques by using a digital wrestling leverage approach. The method used in this study included two main parts, namely the analysis method, carried out through four stages: a survey of the current system, analysis of the survey findings, identification of information needs, and identification of system requirements. Data collection instruments used were divided into two activities, namely during the digitization process and the application of digitalized product results in the learning process. During the digitization process the AVS Video Editor application with an intuitive interface was used, while for measuring and knowing the results of applying digitalization activities in learning, a questionnaire for wrestling subjects was used. The document is documentation and observation. The subjects of this research were wrestling athletes who became the overall champion in the 2018 student national championship. The results of this study show that students can more easily understand and apply it properly after seeing the video that aired using the AVS Video Editor application.

Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Download article (PDF)

Volume Title
Proceedings of the 4th International Conference on Sport Science, Health, and Physical Education (ICSSHPE 2019)
Series
Advances in Health Sciences Research
Publication Date
19 February 2020
ISBN
10.2991/ahsr.k.200214.048
ISSN
2468-5739
DOI
10.2991/ahsr.k.200214.048How to use a DOI?
Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Bambang Erawan
AU  - Sandey Tantra Paramitha
AU  - Dadan Mulyana
AU  - Muhammad Gilang Ramadhan
PY  - 2020
DA  - 2020/02/19
TI  - The Digitalization of Wrestling Basic Techniques for Learning
BT  - Proceedings of the 4th International Conference on Sport Science, Health, and Physical Education (ICSSHPE 2019)
PB  - Atlantis Press
SP  - 178
EP  - 182
SN  - 2468-5739
UR  - https://doi.org/10.2991/ahsr.k.200214.048
DO  - 10.2991/ahsr.k.200214.048
ID  - Erawan2020
ER  -