Proceedings of the International Scientific and Practical Conference on Digital Economy (ISCDE 2019)

Gamification for Business Development

Authors
Eleonora Cernikovaite Migle, Karazijiene Zaneta
Corresponding Author
Eleonora Cernikovaite Migle
Available Online December 2019.
DOI
10.2991/iscde-19.2019.68How to use a DOI?
Keywords
gamicifation, motivation, business operation efficiency
Abstract

Gamification changes the rules of engagement for education, business management and as a result-changes the behavior of customers. As [17], [7], [18], [6], [8] predicts that by the 2020, more than half of Global 1000 organizations will use gamification as the primary mechanism to transform their business operations. The scientific problem is how to motivate employees and customers by involving gamification principles to increase operational efficiency. The aim of this article - to analyze gamification models impact on employers and customers behavior, work and motivation in order to increase business operational efficiency. The research methods are comparative literature analysis, case study analysis of financial services institution Šiaulių bankas employee motivation and customers loyalty system. As a result there were indicated the main factors that increases the efficiency and encourages development process of the service companies in Lithuania.

Copyright
© 2019, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the International Scientific and Practical Conference on Digital Economy (ISCDE 2019)
Series
Advances in Economics, Business and Management Research
Publication Date
December 2019
ISBN
10.2991/iscde-19.2019.68
ISSN
2352-5428
DOI
10.2991/iscde-19.2019.68How to use a DOI?
Copyright
© 2019, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Eleonora Cernikovaite Migle
AU  - Karazijiene Zaneta
PY  - 2019/12
DA  - 2019/12
TI  - Gamification for Business Development
BT  - Proceedings of the International Scientific and Practical Conference on Digital Economy (ISCDE 2019)
PB  - Atlantis Press
SP  - 70
EP  - 75
SN  - 2352-5428
UR  - https://doi.org/10.2991/iscde-19.2019.68
DO  - 10.2991/iscde-19.2019.68
ID  - Migle2019/12
ER  -