Proceedings of the Second Makassar International Conference on Sports Science and Health (MICSSH 2023)

Augmented Reality and Problem-Based Learning in Physical Education and Sport Learning: A Literature Review

Authors
Awaluddin Awaluddin1, *, Samsudin Samsudin2, Wahyuningtyas Puspitorini3, Firmansyah Dahlan1, 2, 3
1Doctoral Program, Universitas Negeri Jakarta, Jakarta, Indonesia
2Faculty of Sports Science, Universitas Negeri Jakarta, Jakarta, Indonesia
3Universitas Muhammadiyah Palopo, Palopo, Indonesia
*Corresponding author. Email: Awaluddin_9904920010@mhs.unj.ac.id
Corresponding Author
Awaluddin Awaluddin
Available Online 25 January 2024.
DOI
10.2991/978-94-6463-354-2_13How to use a DOI?
Keywords
Learning Methods; Learning Media; Physical Education and Sports
Abstract

this literature review aims to describe the role, function, and benefits of augmented reality and problem-based learning (PBL) in physical education and sports learning. Secondary data collection systematic literature review (SLR) method, through the Preferred Reporting Items for Systematic Reviews and Meta Analysis (PRISMA) approach. Results; AR and PBL very clearly help the learning process of physical education and sports to be more creative and innovative, and in accordance with the times.AR is highly recommended for use in physical education and sports learning to be more creative and innovative but with various additional features.AI, VR, and Educational Robotics are far more developed than AR, but the advantages of AR are efficiency, easy, and cheap for all groups. Simultaneously, no journals describe the advantages and disadvantages of PBL compared to other learning methods, but PBL is more effective than traditional learning (teacher-centered learning). It was also found that PBL is very relevant to be implemented in universities because it is in accordance with the age level of students to learn with a critical situation of a problem.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the Second Makassar International Conference on Sports Science and Health (MICSSH 2023)
Series
Advances in Health Sciences Research
Publication Date
25 January 2024
ISBN
10.2991/978-94-6463-354-2_13
ISSN
2468-5739
DOI
10.2991/978-94-6463-354-2_13How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Awaluddin Awaluddin
AU  - Samsudin Samsudin
AU  - Wahyuningtyas Puspitorini
AU  - Firmansyah Dahlan
PY  - 2024
DA  - 2024/01/25
TI  - Augmented Reality and Problem-Based Learning in Physical Education and Sport Learning: A Literature Review
BT  - Proceedings of the Second Makassar International Conference on Sports Science and Health (MICSSH 2023)
PB  - Atlantis Press
SP  - 84
EP  - 92
SN  - 2468-5739
UR  - https://doi.org/10.2991/978-94-6463-354-2_13
DO  - 10.2991/978-94-6463-354-2_13
ID  - Awaluddin2024
ER  -