Usability Testing to Measure Real Perception Generation Level in Introduction of Bengkulu University Building Based on Virtual Tour with 360° Object Modelling
- DOI
- 10.2991/aisr.k.200424.097How to use a DOI?
- Keywords
- virtual tour, 3600 camera, usability testing, spherical panoramic, University of Bengkulu
- Abstract
The development of photography technology creates a 360 ° camera that carries an ultra-wide twin1-lens folded optical lens (a small double lens with a folding design). This technology can produce spherical panoramic images. Spherical panoramas are borderless and seamless image objects used to create virtual tours. Bengkulu University, with the broadest environment in Southeast Asia, has more than 30 buildings with several floors and rooms. It’s making it challenging to find the location of the building or event for incoming guests. The purpose of this study is to analyze the level of generation of a real perception of the introduction of the Bengkulu University building by a 3600 virtual tour application. Usability testing is intended to analyze the level of perception generation, to introduce the Bengkulu University building to the guest. This research was carried out by collecting 3600 photos for each building and room, then built a web-based virtual tour application that can display the location and directions to go to the building or office, then information on each building or outdoors will be displayed according to the shape of the object model 3600. Users can run a virtual tour application using a smartphone and VR-box to get a real perception like being in the building or room. Usability testing is done by making a questionnaire based on three components of usability testing (effectiveness, efficiency, and satisfaction), to obtain the level of perception generation from buildings with 3600 object modelling. Usability testing of the 3600 Virtual Tour of University Bengkulu was carried out with a total of 100 respondents. The results were obtained by generating of usability testing were 94% (Effectiveness 96.1%, Efficiency 96.6%, and Satisfaction 89.2%).
- Copyright
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Yudi SETIAWAN AU - Aan ERLANSHARI AU - FAKHRUREZI AU - Mochammad YUSA AU - Endina Putri PURWANDARI PY - 2020 DA - 2020/05/06 TI - Usability Testing to Measure Real Perception Generation Level in Introduction of Bengkulu University Building Based on Virtual Tour with 360° Object Modelling BT - Proceedings of the Sriwijaya International Conference on Information Technology and Its Applications (SICONIAN 2019) PB - Atlantis Press SP - 645 EP - 648 SN - 1951-6851 UR - https://doi.org/10.2991/aisr.k.200424.097 DO - 10.2991/aisr.k.200424.097 ID - SETIAWAN2020 ER -