Proceedings of the Workshop on Computation: Theory and Practice (WCTP 2023)

Retro-Projected Virtual Furhat: A Simple yet Advanced Social Robot

Authors
Ahmed Salem1, *, Kaoru Sumi2
1Future University Hakodate, Hakodate, Hokkaido, Japan
2Future University Hakodate, Hakodate, Hokkaido, Japan
*Corresponding author. Email: engahmedsalem2@outlook.com
Corresponding Author
Ahmed Salem
Available Online 29 February 2024.
DOI
10.2991/978-94-6463-388-7_7How to use a DOI?
Keywords
Retro-projected robot; Virtual Furhat; fisheye lens; laser
Abstract

A robotic head is one of the most crucial components of a robot in HRI experiments as it provides the potential for interaction using facial expressions and dialogue. Retro-projected robots can be used in the field of affective computing due to their interaction abilities. Unfortunately, most robots are expensive and suffer from high complexity or risk of falling into the uncanny valley. Retro-projected robots offer an alternative where such problems are reduced greatly. In this paper, we present the design methodology of a retro-projected robot. We explain the optimal method for choosing the projector and a suitable fisheye lens, which are the main units in the robot. We retro-project Virtual Furhat using a laser projector on a 3D plastic transparent face mask fixed on a realistic foam mannequin head passing through a fisheye lens. We investigate many HRI factors by conducting interviews and asking subjects to fill out questionnaires. Our results show that our robot is trusted by the users, perceived to be safe, and perceived as social due to its responsive and interactive ability. However, it was not perceived to be empathetic, in line with this, it was rated negatively on the anthropomorphism factor as it appeared more artificial and machine-like to subjects despite being perceived to be kind and friendly.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the Workshop on Computation: Theory and Practice (WCTP 2023)
Series
Atlantis Highlights in Computer Sciences
Publication Date
29 February 2024
ISBN
10.2991/978-94-6463-388-7_7
ISSN
2589-4900
DOI
10.2991/978-94-6463-388-7_7How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Ahmed Salem
AU  - Kaoru Sumi
PY  - 2024
DA  - 2024/02/29
TI  - Retro-Projected Virtual Furhat: A Simple yet Advanced Social Robot
BT  - Proceedings of the Workshop on Computation: Theory and Practice (WCTP 2023)
PB  - Atlantis Press
SP  - 82
EP  - 97
SN  - 2589-4900
UR  - https://doi.org/10.2991/978-94-6463-388-7_7
DO  - 10.2991/978-94-6463-388-7_7
ID  - Salem2024
ER  -