Proceedings of the AASRI Winter International Conference on Engineering and Technology (AASRI-WIET 2013)

A Simple and Efficient Collision Detection Algorithm and its Implementation

Authors
Yanpeng Sun
Corresponding Author
Yanpeng Sun
Available Online December 2013.
DOI
10.2991/wiet-13.2013.35How to use a DOI?
Keywords
XNA; Racing game; Collision detection
Abstract

Border collision is an important function in the game, but the existing methods, like bounding box, octree, etc. are complex and they require extensive scene statistics for support. However, XNA-based 3D racing game achieved a simple and effective collision detection algorithm, which could properly resolve problems emerged during the designing of racing game.

Copyright
© 2013, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the AASRI Winter International Conference on Engineering and Technology (AASRI-WIET 2013)
Series
Advances in Intelligent Systems Research
Publication Date
December 2013
ISBN
10.2991/wiet-13.2013.35
ISSN
1951-6851
DOI
10.2991/wiet-13.2013.35How to use a DOI?
Copyright
© 2013, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Yanpeng Sun
PY  - 2013/12
DA  - 2013/12
TI  - A Simple and Efficient Collision Detection Algorithm and its Implementation
BT  - Proceedings of the AASRI Winter International Conference on Engineering and Technology (AASRI-WIET 2013)
PB  - Atlantis Press
SP  - 151
EP  - 153
SN  - 1951-6851
UR  - https://doi.org/10.2991/wiet-13.2013.35
DO  - 10.2991/wiet-13.2013.35
ID  - Sun2013/12
ER  -