A Simple and Efficient Collision Detection Algorithm and its Implementation
Authors
Yanpeng Sun
Corresponding Author
Yanpeng Sun
Available Online December 2013.
- DOI
- https://doi.org/10.2991/wiet-13.2013.35How to use a DOI?
- Keywords
- XNA; Racing game; Collision detection
- Abstract
- Border collision is an important function in the game, but the existing methods, like bounding box, octree, etc. are complex and they require extensive scene statistics for support. However, XNA-based 3D racing game achieved a simple and effective collision detection algorithm, which could properly resolve problems emerged during the designing of racing game.
- Open Access
- This is an open access article distributed under the CC BY-NC license.
Cite this article
TY - CONF AU - Yanpeng Sun PY - 2013/12 DA - 2013/12 TI - A Simple and Efficient Collision Detection Algorithm and its Implementation BT - AASRI Winter International Conference on Engineering and Technology (AASRI-WIET 2013) PB - Atlantis Press SP - 151 EP - 153 SN - 1951-6851 UR - https://doi.org/10.2991/wiet-13.2013.35 DO - https://doi.org/10.2991/wiet-13.2013.35 ID - Sun2013/12 ER -