Development of Interactive Multimedia Blended Learning Based on Problem-Based Learning on Electrical Lighting Installation Subjects
Research and Development at Eleventh grade of Electrical Power Installation Engineering at Vocational High School 1 of Merdeka District
- 10.2991/assehr.k.211110.104How to use a DOI?
- Multimedia Interactive; Installation Learning Result; Blended Learning; Problem based learning
This research aims to analyze: (1) The Feasibility of Interactive Multimedia for Learning Electrical Installation Blended Learning based on Problem-based learning on the material of Installing Small Industrial Electrical Installation Components. (2) To improve Student Learning Outcomes using Interactive Multimedia for Learning Electrical Installations of Blended Learning Lighting based on Problem-based learning on the material for Installing Small Industrial Electrical Installation Components. Development is carried out using the Borg & Gail development model, the development procedure adopted to produce instructional media products will be divided into 5 stages, namely (1) Phase I conducts Preliminary Research; (2) Phase II, Design; (3) Phase III, Product Development; (4) Phase IV, namely Product Review and Trial in the framework of Product revision; (5) The last stage, namely the effectiveness test which aims to determine the effectiveness of the product being developed. The effectiveness test was carried out in Eleventh grade 1 as the experimental class and Eleventh grade 2 as the control class. The learning process is carried out using interactive multimedia on the Remote Blended Learning Model in the experimental class.
The result of questioner that, has been given to the material expert, design expert, media expert get average 4,63 score, and for individual trail in small groups and for filed trail get average 4, 69 it is mean that Interactive Multimedia Blended Learning problem base learning media, is useful for Learning Electrical Installations.
Analysis technique data that used is descriptive technique. In normality test found from two class that L count < L this table b. It is mean normal. Both of this class declared not homogeny that F count> F table. There for hypothesis test used test t Independent. Equal t count = 4,154 and t table = 2,021 for df=48, so that t count > t table for significant level α as big as 0,05. Ho reject and Ha receive or in other word there are different results of student learning using Interactive Multimedia Blended Learning base on problem base learning compare to the result of student learning use power point media. The average of students learning of experiment class is 83,85% more than control class 76,67%.
- © 2021 The Authors. Published by Atlantis Press SARL.
- Open Access
- This is an open access article under the CC BY-NC license.
Cite this article
TY - CONF AU - Guido Haga Sigiro PY - 2021 DA - 2021/11/22 TI - Development of Interactive Multimedia Blended Learning Based on Problem-Based Learning on Electrical Lighting Installation Subjects BT - Proceedings of the 6th Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL 2021) PB - Atlantis Press SP - 331 EP - 337 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.211110.104 DO - 10.2991/assehr.k.211110.104 ID - Sigiro2021 ER -