Proceedings of the 4th Bandung Creative Movement International Conference on Creative Industries 2017 (4th BCM 2017)

Board Games As A New Media To Local Geniuses Narratives Case Study: BoardGame Project Based On Astrological System Of Kolenjer

Authors
Dimas Krisna Aditya, Moh. Isa Pramana Koesoemadinata, Syarip Hidayat, Taufiq Wahab
Corresponding Author
Dimas Krisna Aditya
Available Online February 2018.
DOI
https://doi.org/10.2991/bcm-17.2018.12How to use a DOI?
Keywords
Kolenjer, Board Game, Ethno-identity, Local Genius, Sundanese Baduy people
Abstract
Many critics and questions frequently asks in comics (or any popular cultures') events about where does Indonesian legends, myths and other local geniuses go in this modern era's generations. There also a strong tendency from some critics, who blamed foreign popular cultures characters popularity for young generations' unawareness about our local narrations. The actual cause is because the new generations feels uninterested with how these local narratives told in old fashioned ways. Meanwhile, the old generations thinks that the right way to reintroduce the narratives is follow the old paths which, they also didn't notice why it should be done in that way. For years, our Visual Communication Program in School of Creative Industry of Telkom University develops an ethno-identity studies method to reintroduce our local narrations in a new media, such as board game. Board game itself is more traditional than electronics devices based games, which still popular without leaving the social aspects such as gathering peoples and build in group feelings among the players. With using qualitative research methods like literacy studies, interviews and also being active participants as board game players and tutor, this research aims to develop a formulation to reinterpret ancient or traditional local narrations into a more modern form such as board game. For the pilot projects the researchers try to reintroduce 'Kolenjer', a traditional Sundanese Baduy astrological artifact by adapting it into enjoyable board game without violating the basic values from the artifact itself.
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This is an open access article distributed under the CC BY-NC license.

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Proceedings
4th Bandung Creative Movement International Conference on Creative Industries 2017 (4th BCM 2017)
Part of series
Advances in Economics, Business and Management Research
Publication Date
February 2018
ISBN
978-94-6252-478-1
ISSN
2352-5428
DOI
https://doi.org/10.2991/bcm-17.2018.12How to use a DOI?
Open Access
This is an open access article distributed under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Dimas Krisna Aditya
AU  - Moh. Isa Pramana Koesoemadinata
AU  - Syarip Hidayat
AU  - Taufiq Wahab
PY  - 2018/02
DA  - 2018/02
TI  - Board Games As A New Media To Local Geniuses Narratives Case Study: BoardGame Project Based On Astrological System Of Kolenjer
BT  - 4th Bandung Creative Movement International Conference on Creative Industries 2017 (4th BCM 2017)
PB  - Atlantis Press
SP  - 64
EP  - 69
SN  - 2352-5428
UR  - https://doi.org/10.2991/bcm-17.2018.12
DO  - https://doi.org/10.2991/bcm-17.2018.12
ID  - Aditya2018/02
ER  -