The Development of Learning Media Based on Android Using Crossword Puzzles to Improve Student’s Vocabulary Skill
- https://doi.org/10.2991/aer.k.210810.035How to use a DOI?
- Learning Media, Crossword Puzzle, Vocabulary
The aim of this study was 1) to develop learning media based on android using crossword puzzles to improve vocabulary skills, 2) determine the feasibility of learning media based on android using English crossword puzzles from material experts, media experts, and English learning, 3) Knowing the response of class XI students of SMK Negeri 1 Sumenep to the development of Learning Media based on Android Using English Crossword Puzzles. The research method used is the ADDIE development method. The research subjects involved were class XI students of SMKN 1 Sumenep, while the object under study was the development of learning media in the form of learning media based on Android using crossword puzzles to improve vocabulary skills. The results showed that the students’ conclusions about the media in terms of aspects viewed from software, learning aspects and design aspects obtained a score of 4, 37 which lies in the range X> 4.20 with a very feasible category.
- © 2021, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Rini Yudiati AU - Hanifatur Rizqi PY - 2021 DA - 2021/08/11 TI - The Development of Learning Media Based on Android Using Crossword Puzzles to Improve Student’s Vocabulary Skill BT - Proceedings of the 2nd Borobudur International Symposium on Science and Technology (BIS-STE 2020) PB - Atlantis Press SP - 208 EP - 214 SN - 2352-5401 UR - https://doi.org/10.2991/aer.k.210810.035 DO - https://doi.org/10.2991/aer.k.210810.035 ID - Yudiati2021 ER -