Proceedings of the 2015 AASRI International Conference on Circuits and Systems

Application of Virtual Reality Technology to Sports

Authors
Liao Ting
Corresponding Author
Liao Ting
Available Online August 2015.
DOI
https://doi.org/10.2991/cas-15.2015.74How to use a DOI?
Keywords
virtual reality technology; application studies; sports .
Abstract
As an emerging product of highly developed modern computer technology, virtual reality technology has drawn great attention from the society since its date of birth. Within just a few decades, tremendous progress has been made. It has gradually turned into a new field of science, and been extensively utilized in various fields including military, entertainment, gaming, medical, remote control robot, and education. Besides, the great application value in the field of sports forms its unique characteristics, e.g. interaction, immersion and multi-sensory. In order to indicate the direction for the follow-up study, we have reviewed the application of virtual reality technology in sports field.
Open Access
This is an open access article distributed under the CC BY-NC license.

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Proceedings
2015 AASRI International Conference on Circuits and Systems (CAS 2015)
Part of series
Advances in Computer Science Research
Publication Date
August 2015
ISBN
978-94-62520-74-5
ISSN
2352-538X
DOI
https://doi.org/10.2991/cas-15.2015.74How to use a DOI?
Open Access
This is an open access article distributed under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Liao Ting
PY  - 2015/08
DA  - 2015/08
TI  - Application of Virtual Reality Technology to Sports
BT  - 2015 AASRI International Conference on Circuits and Systems (CAS 2015)
PB  - Atlantis Press
SN  - 2352-538X
UR  - https://doi.org/10.2991/cas-15.2015.74
DO  - https://doi.org/10.2991/cas-15.2015.74
ID  - Ting2015/08
ER  -