Strong Constraint Dynamic Simulation Method for 3D Garment Models
- Zheng-Dong Liu
- Corresponding Author
- Zheng-Dong Liu
Available Online November 2016.
- https://doi.org/10.2991/ceis-16.2016.10How to use a DOI?
- garment simulation; mass-spring model; triangle faces; verlet
- With the continuous improvement of quality of 3D games and virtual fitting, the trend of garment simulation has changed: from cloth simulation to dynamic simulation. Garment simulation is of significant theoretical and practical value, because it is authentic, real-timely, universal and interactive. To solve the problems commonly existing in present algorisms on timeliness, universality and over-stretching, a real-timely simulation method for all 3D garment models was proposed. In this method, the triangle faces were mapped to the mass-spring model, which overcame the restriction effect of the traditional solver on cloth regular grid. The Verlet integrator easy to improve the computation efficiency. We put compensation on confrontation of deformation constraint, which prevented over-stretching and improved the stability of the system. The efficiency and reliability of the proposed algorithm was verified by experiments. The experiment results show that this algorithm is simple and easy to operate, and that it can be easily integrated, in the form of plug-in components and modules, with other software.
- Open Access
- This is an open access article distributed under the CC BY-NC license.
Cite this article
TY - CONF AU - Zheng-Dong Liu PY - 2016/11 DA - 2016/11 TI - Strong Constraint Dynamic Simulation Method for 3D Garment Models BT - 2016 International Conference on Computer Engineering and Information Systems PB - Atlantis Press SN - 2352-538X UR - https://doi.org/10.2991/ceis-16.2016.10 DO - https://doi.org/10.2991/ceis-16.2016.10 ID - Liu2016/11 ER -