Proceedings of the International Conference Communicative Strategies of Information Society (CSIS 2018)

Social Norms in Virtual Worlds of Computer Games

Authors
Daria Bylieva, Tatiana Nam
Corresponding Author
Daria Bylieva
Available Online February 2019.
DOI
10.2991/csis-18.2019.75How to use a DOI?
Keywords
social norm; videogame; internet; cheat code
Abstract

Immersing in the virtual world of the Internet, information and communication technologies are changing the human being. In spite of the apparent similarity of on-line and off-line, social laws of their existence are different. According to the analysis of games, based on the violation of the accepted laws of the world off-line, their censoring, as well as the cheating, features of formation and violations of social norms in virtual worlds were formulated. Although the creators of the games have priority in the standardization of the virtual world, society as well as players can have impact on it to reduce the realism. The violation of the prescribed rules by a player is regarded as cheating. And it is subjected to sanctions, but the attitude toward it is ambiguous, sometimes positive. Some rules are formed as a result of the interaction between players.

Copyright
© 2019, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the International Conference Communicative Strategies of Information Society (CSIS 2018)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
February 2019
ISBN
10.2991/csis-18.2019.75
ISSN
2352-5398
DOI
10.2991/csis-18.2019.75How to use a DOI?
Copyright
© 2019, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Daria Bylieva
AU  - Tatiana Nam
PY  - 2019/02
DA  - 2019/02
TI  - Social Norms in Virtual Worlds of Computer Games
BT  - Proceedings of the International Conference Communicative Strategies of Information Society (CSIS 2018)
PB  - Atlantis Press
SP  - 369
EP  - 373
SN  - 2352-5398
UR  - https://doi.org/10.2991/csis-18.2019.75
DO  - 10.2991/csis-18.2019.75
ID  - Bylieva2019/02
ER  -