Proceedings of the 3rd Annual International Conference on Electronics, Electrical Engineering and Information Science (EEEIS 2017)

The Game Theory in Development of Internet of Things

Authors
Kai MA
Corresponding Author
Kai MA
Available Online September 2017.
DOI
10.2991/eeeis-17.2017.76How to use a DOI?
Keywords
the Internet of Things; GameTheory; development
Abstract

The Internet of Things (IOT), "The Third Wave of information industry", has brought more and more people to pay attention to. Within the framework of game theory, this paper analyzes the relationship between consumers and the Internet of Things. The results indicate that the active consumption in the some extent could promote the development of IOT, but is limited. Only the dynamic balance between consumers and IOT be held and kept steadily, can the development of IOT have a bright future.

Copyright
© 2017, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 3rd Annual International Conference on Electronics, Electrical Engineering and Information Science (EEEIS 2017)
Series
Advances in Engineering Research
Publication Date
September 2017
ISBN
10.2991/eeeis-17.2017.76
ISSN
2352-5401
DOI
10.2991/eeeis-17.2017.76How to use a DOI?
Copyright
© 2017, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Kai MA
PY  - 2017/09
DA  - 2017/09
TI  - The Game Theory in Development of Internet of Things
BT  - Proceedings of the 3rd Annual International Conference on Electronics, Electrical Engineering and Information Science (EEEIS 2017)
PB  - Atlantis Press
SP  - 511
EP  - 518
SN  - 2352-5401
UR  - https://doi.org/10.2991/eeeis-17.2017.76
DO  - 10.2991/eeeis-17.2017.76
ID  - MA2017/09
ER  -