Application Design and Case Construction of Gamified Flipped Classroom in the Course “Space TT&C System and Application”
- DOI
- 10.2991/978-2-38476-497-6_27How to use a DOI?
- Keywords
- Course Case; Flipped Classroom; Gamification
- Abstract
As an innovative teaching mode, the flipped classroom has been widely applied in college teaching, yet it faces challenges such as insufficient learning motivation and distracted attention. With the development of information technology, it is feasible to construct a gamified flipped classroom through the mode of electronic games. To meet these challenges in the flipped classroom, this paper introduces gamification elements into the flipped classroom, systematically reviews the concept, types, and theoretical foundation. It also extracts the motivation mechanisms of gamification elements such as narrative dynamics and point feedback on learners’ intrinsic and extrinsic motivations. A gamified flipped classroom case is constructed with a fantasy world as the background for the “Space Tracking, Telemetry and Command (TT&C) System and Application” course. Through the design of level-up challenges, a badge and point system, and a formative assessment mechanism, abstract aerospace measurement and control knowledge is transformed into an immersive learning experience, providing a practical path for enhancing the effectiveness of flipped classroom teaching and promoting teaching reforms in science and engineering courses.
- Copyright
- © 2025 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Hongbin Ma AU - Wei Zhang AU - Yiwen Jiao AU - Tao Wu AU - Guixin Li PY - 2025 DA - 2025/12/15 TI - Application Design and Case Construction of Gamified Flipped Classroom in the Course “Space TT&C System and Application” BT - Proceedings of the 2025 International Conference on Educational Innovation and Information Technology (EIIT 2025) PB - Atlantis Press SP - 267 EP - 277 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-497-6_27 DO - 10.2991/978-2-38476-497-6_27 ID - Ma2025 ER -