Research on Texture Mapping of Geological Models
Jixin Tan, Jianxun Chen
Available Online February 2017.
- https://doi.org/10.2991/emcm-16.2017.70How to use a DOI?
- Texture mapping; Geological models; Parameterize; Texture coordinates; Triangular facet
- Texture mapping of 3D models is an important problem in realistic graphics. However, there are few methods that are put forward to solve texture mapping of models constructed from nature scenes for the reason that those 3D models are difficult to parameterize to 2D. This paper proposes an algorithm for 3D geological models so that the texture on the side part will be well-balanced. This algorithm breaks the side part loop of 3D geological models along several edges, and unfolds the loop like a 2D plane so that the calculation of texture coordinates can be uncomplicated. At last, the algorithm is implemented and experiments are carried out to verify its effectiveness.
- Open Access
- This is an open access article distributed under the CC BY-NC license.
Cite this article
TY - CONF AU - Jixin Tan AU - Jianxun Chen PY - 2017/02 DA - 2017/02 TI - Research on Texture Mapping of Geological Models BT - 2016 7th International Conference on Education, Management, Computer and Medicine (EMCM 2016) PB - Atlantis Press SN - 2352-538X UR - https://doi.org/10.2991/emcm-16.2017.70 DO - https://doi.org/10.2991/emcm-16.2017.70 ID - Tan2017/02 ER -