Proceedings of the 6th International Conference on Electronic, Mechanical, Information and Management Society

Design and Implementation on Gesture Recognition Game Controller

Authors
Shoujin Wang, Ziyang Han, Song Guo
Corresponding Author
Shoujin Wang
Available Online April 2016.
DOI
https://doi.org/10.2991/emim-16.2016.317How to use a DOI?
Keywords
Gesture recognition; Game controller; Motion capture technology; Centroid algorithm
Abstract
It aims at enriching the gaming experience, setting the game free from the mouse and keyboard and converting the ordinary game into somatosensory game. Using motion capture technology, as the motion capture hardware monocular vision sensor, acquire the real-time movement of the moving object by the focus centroid algorithm to achieve the gesture recognition game controller. Experiments show that gesture recognition game controller designed in this paper is simple to operate, has real-time, high preparatory and takes up less system resources.
Open Access
This is an open access article distributed under the CC BY-NC license.

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Proceedings
6th International Conference on Electronic, Mechanical, Information and Management Society
Part of series
Advances in Computer Science Research
Publication Date
April 2016
ISBN
978-94-6252-176-6
ISSN
2352-538X
DOI
https://doi.org/10.2991/emim-16.2016.317How to use a DOI?
Open Access
This is an open access article distributed under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Shoujin Wang
AU  - Ziyang Han
AU  - Song Guo
PY  - 2016/04
DA  - 2016/04
TI  - Design and Implementation on Gesture Recognition Game Controller
BT  - 6th International Conference on Electronic, Mechanical, Information and Management Society
PB  - Atlantis Press
SP  - 1566
EP  - 1571
SN  - 2352-538X
UR  - https://doi.org/10.2991/emim-16.2016.317
DO  - https://doi.org/10.2991/emim-16.2016.317
ID  - Wang2016/04
ER  -