Exploration of Tortious on Live Streaming of Video Games
- https://doi.org/10.2991/aebmr.k.191225.186How to use a DOI?
- live streaming of video games, copyright, fair use
With the growing popularity of the live streaming of video games, the risk of copyright tort implied by it also appears. Unlike games software, the live streaming of video games has its special features on the determination of copyright. It is a re-creation based on the games. The screen from live online games streaming can be qualified as deductive works, and it needs to comply with the requirements of works in the Copyright Law. Therefore, live streaming should have its separate copyright other than that from videogames. Apart from this, the act of live online games streaming can be categorized as “transformational use”, and it should be included in the scope of “fair use system” to be protected by related legislation. Only in that way, we can better cope with the current phenomena of live streaming of video games.
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Hanying Zhang PY - 2020 DA - 2020/01/07 TI - Exploration of Tortious on Live Streaming of Video Games BT - Proceedings of the 5th International Conference on Economics, Management, Law and Education (EMLE 2019) PB - Atlantis Press SP - 974 EP - 977 SN - 2352-5428 UR - https://doi.org/10.2991/aebmr.k.191225.186 DO - https://doi.org/10.2991/aebmr.k.191225.186 ID - Zhang2020 ER -