Proceedings of the 2014 International Conference on Education Reform and Modern Management

Business Education: Developing Professional Competences through Gaming

Authors
Irina Sedelnikova, Natalya Emelyanova
Corresponding Author
Irina Sedelnikova
Available Online January 2014.
DOI
10.2991/ermm-14.2014.81How to use a DOI?
Keywords
interdisciplinary real-time business game, a simulated business environment, learning outcomes
Abstract

The new paradigm in education requires new attitudes and approaches to teaching and learning practices. There is a need for more interactive technologies which will put learners in the centre of attention. The aim of this paper is to study the impact of gaming on the learning process as well as learning outcomes in business education. Students are put in a simulated business environment through a real-time business game specially designed to help develop competences relevant to the world of work. The game is based on imitation of the future business processes of manufacturing bulldozers and supply chain management in a manufacturing company. Analysis of students' opinions in the form of interviews is carried out. Participants find the game challenging and exciting, Analysis of students' opinions reveals their increased motivation and involvement. The game helps develop business-related as well as entrepreneurial competences (goal setting, decision making, teamwork etc.) relevant to the world of work. Some disadvantages of the game are also revealed.

Copyright
© 2014, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 2014 International Conference on Education Reform and Modern Management
Series
Advances in Intelligent Systems Research
Publication Date
January 2014
ISBN
10.2991/ermm-14.2014.81
ISSN
1951-6851
DOI
10.2991/ermm-14.2014.81How to use a DOI?
Copyright
© 2014, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Irina Sedelnikova
AU  - Natalya Emelyanova
PY  - 2014/01
DA  - 2014/01
TI  - Business Education: Developing Professional Competences through Gaming
BT  - Proceedings of the 2014 International Conference on Education Reform and Modern Management
PB  - Atlantis Press
SP  - 298
EP  - 302
SN  - 1951-6851
UR  - https://doi.org/10.2991/ermm-14.2014.81
DO  - 10.2991/ermm-14.2014.81
ID  - Sedelnikova2014/01
ER  -