Proceedings of the 2013 International Conference on Advanced Computer Science and Electronics Information (ICACSEI 2013)

Fluid-dynamic-based Three-dimensional Space Smoke Rendering Method

Authors
Ping Zhang, Jie Xiao, Hong hui Li
Corresponding Author
Ping Zhang
Available Online August 2013.
DOI
https://doi.org/10.2991/icacsei.2013.11How to use a DOI?
Keywords
Real-time rendering, smoke, fluid dynamics, 3D, OpenGL
Abstract
Based the theory of fluid dynamics, an efficient method is proposed for rendering smoke movement in three-dimensional space. Real-time rendering of smoke movement is implemented with coarse grid and larger time interval by solving Navier-Stokes equations. Experimental results show that the method is stable, simple, and can get realistic effects.
Open Access
This is an open access article distributed under the CC BY-NC license.

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Proceedings
2013 International Conference on Advanced Computer Science and Electronics Information (ICACSEI 2013)
Part of series
Advances in Intelligent Systems Research
Publication Date
August 2013
ISBN
978-90-78677-74-1
ISSN
1951-6851
DOI
https://doi.org/10.2991/icacsei.2013.11How to use a DOI?
Open Access
This is an open access article distributed under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Ping Zhang
AU  - Jie Xiao
AU  - Hong hui Li
PY  - 2013/08
DA  - 2013/08
TI  - Fluid-dynamic-based Three-dimensional Space Smoke Rendering Method
BT  - 2013 International Conference on Advanced Computer Science and Electronics Information (ICACSEI 2013)
PB  - Atlantis Press
SP  - 42
EP  - 45
SN  - 1951-6851
UR  - https://doi.org/10.2991/icacsei.2013.11
DO  - https://doi.org/10.2991/icacsei.2013.11
ID  - Zhang2013/08
ER  -