Fluid-dynamic-based Three-dimensional Space Smoke Rendering Method
Ping Zhang, Jie Xiao, Hong hui Li
Available Online August 2013.
- https://doi.org/10.2991/icacsei.2013.11How to use a DOI?
- Real-time rendering, smoke, fluid dynamics, 3D, OpenGL
- Based the theory of fluid dynamics, an efficient method is proposed for rendering smoke movement in three-dimensional space. Real-time rendering of smoke movement is implemented with coarse grid and larger time interval by solving Navier-Stokes equations. Experimental results show that the method is stable, simple, and can get realistic effects.
- Open Access
- This is an open access article distributed under the CC BY-NC license.
Cite this article
TY - CONF AU - Ping Zhang AU - Jie Xiao AU - Hong hui Li PY - 2013/08 DA - 2013/08 TI - Fluid-dynamic-based Three-dimensional Space Smoke Rendering Method BT - 2013 International Conference on Advanced Computer Science and Electronics Information (ICACSEI 2013) PB - Atlantis Press SP - 42 EP - 45 SN - 1951-6851 UR - https://doi.org/10.2991/icacsei.2013.11 DO - https://doi.org/10.2991/icacsei.2013.11 ID - Zhang2013/08 ER -