Proceedings of the 2nd International Conference on Arts and Design Education (ICADE 2019)

Online Video Games of Indonesian Culture Content as One of the Creative Ways to Introduce Nation Culture Values

Authors
Enok Wartika
Corresponding Author
Enok Wartika
Available Online 24 March 2020.
DOI
10.2991/assehr.k.200321.014How to use a DOI?
Keywords
media, online games, applications, creative, Indonesian culture
Abstract

Online Video Games are media applications that have been very popular in the community. Young and old, many men and women are addicted for seeing and playing. Various negative and positive impacts have long been discussed among observers. This is because, there are so many players who are addicted and difficult to control. Concerns arise because many of the content is not suitable to be played, especially for children. In this paper, the author will examine an interesting phenomenon, namely the presence of several online games that contain elements of Indonesian culture. So, without realizing it when playing games, they also become familiar with the values of Indonesian tradition and culture. The research methods used are qualitative and media studies. The results show that in this globalizing era, Indonesian gamers, especially the younger generation, many are directly adopting game content that is incompatible with national cultural values. The emergence of games with Indonesian cultural content has made the game as one of the interesting learning media. This phenomenon is a creative way that deserves to be appreciated, because Indonesian culture can still be recognized by the younger generation and can also be more recognized by gamers from abroad.

Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 2nd International Conference on Arts and Design Education (ICADE 2019)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
24 March 2020
ISBN
10.2991/assehr.k.200321.014
ISSN
2352-5398
DOI
10.2991/assehr.k.200321.014How to use a DOI?
Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Enok Wartika
PY  - 2020
DA  - 2020/03/24
TI  - Online Video Games of Indonesian Culture Content as One of the Creative Ways to Introduce Nation Culture Values
BT  - Proceedings of the 2nd International Conference on Arts and Design Education (ICADE 2019)
PB  - Atlantis Press
SP  - 57
EP  - 60
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.200321.014
DO  - 10.2991/assehr.k.200321.014
ID  - Wartika2020
ER  -