Proceedings of the 2013 International Conference on Advanced ICT and Education

Game-Based Training of Executive Staff of Professional Disaster Management: Storyboarding Adaptivity of Game Play

Authors
Sebastian Arnold, Jun Fujima, Klaus P. Jantke, Andreas Karsten, Harald Simeit
Corresponding Author
Sebastian Arnold
Available Online August 2013.
DOI
https://doi.org/10.2991/icaicte.2013.14How to use a DOI?
Keywords
Game-Based Learning, Game-Based Training, Disaster Management, Adaptivity, Storyboarding.
Abstract
Game-Based Learning is a modern field of technology-enhanced learning cover-ing several sub-fields such as game-based training. Learning, in general, and training, in particular, may be enormously more effective, if the process adapts to the particular needs of the human learner or trainee. The crux is that an e-learning system, in general, or a game deployed for learning resp. training, in particular, for being able to adapt needs to learn about the needs and desires of the human addressee. Essentially, adaptive systems are learning systems. Consequently, the design of any adaptive training systems requires an anticipation, first, of when and how to learn about the human trainee and, second, of when and how to adapt to the human trainee’s particular needs and desires hypothesized. When game-based learning and/or training goals and tasks are ambitious, related systems are easily becoming complex. Storyboarding is the methodology of the systematic reliable design of involved game-based training applications. The work reported has been developed for and is deployed by a gov-ernmental agency in charge of training executive staff in disaster management.
Open Access
This is an open access article distributed under the CC BY-NC license.

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Proceedings
2013 International Conference on Advanced ICT and Education (ICAICTE-13)
Part of series
Advances in Intelligent Systems Research
Publication Date
August 2013
ISBN
978-90786-77-79-6
ISSN
1951-6851
DOI
https://doi.org/10.2991/icaicte.2013.14How to use a DOI?
Open Access
This is an open access article distributed under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Sebastian Arnold
AU  - Jun Fujima
AU  - Klaus P. Jantke
AU  - Andreas Karsten
AU  - Harald Simeit
PY  - 2013/08
DA  - 2013/08
TI  - Game-Based Training of Executive Staff of Professional Disaster Management: Storyboarding Adaptivity of Game Play
BT  - 2013 International Conference on Advanced ICT and Education (ICAICTE-13)
PB  - Atlantis Press
SP  - 68
EP  - 73
SN  - 1951-6851
UR  - https://doi.org/10.2991/icaicte.2013.14
DO  - https://doi.org/10.2991/icaicte.2013.14
ID  - Arnold2013/08
ER  -