Proceedings of the 2013 International Conference on Advanced ICT and Education

Gaming Equipment for the Enrichment of Computer Science Education

Authors
Heinz-Josef Eikerling, Michael Uelschen
Corresponding Author
Heinz-Josef Eikerling
Available Online August 2013.
DOI
https://doi.org/10.2991/icaicte.2013.159How to use a DOI?
Keywords
Gaming, education, computer science, programming, user interfaces, gesture recognition
Abstract
Within several courses we have examined the use of gaming equipment to enrich computer science courses, as gaming was, currently is and is supposed to still be a catalyst for computer engineering and software development. In this paper we particularly address the use of equipment in educational units taking Microsoft’s Kinect as an example. We sketch differ-ent course layouts and report experiences made with respect to those. Finally, we will draw some conclusions on the likely evolution of this approach and give rec-ommendations concerning the adaptation of this concept to instructors.
Open Access
This is an open access article distributed under the CC BY-NC license.

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Proceedings
2013 International Conference on Advanced ICT and Education (ICAICTE-13)
Part of series
Advances in Intelligent Systems Research
Publication Date
August 2013
ISBN
978-90786-77-79-6
ISSN
1951-6851
DOI
https://doi.org/10.2991/icaicte.2013.159How to use a DOI?
Open Access
This is an open access article distributed under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Heinz-Josef Eikerling
AU  - Michael Uelschen
PY  - 2013/08
DA  - 2013/08
TI  - Gaming Equipment for the Enrichment of Computer Science Education
BT  - 2013 International Conference on Advanced ICT and Education (ICAICTE-13)
PB  - Atlantis Press
SN  - 1951-6851
UR  - https://doi.org/10.2991/icaicte.2013.159
DO  - https://doi.org/10.2991/icaicte.2013.159
ID  - Eikerling2013/08
ER  -