Gaming Equipment for the Enrichment of Computer Science Education
Heinz-Josef Eikerling, Michael Uelschen
Available Online August 2013.
- https://doi.org/10.2991/icaicte.2013.159How to use a DOI?
- Gaming, education, computer science, programming, user interfaces, gesture recognition
- Within several courses we have examined the use of gaming equipment to enrich computer science courses, as gaming was, currently is and is supposed to still be a catalyst for computer engineering and software development. In this paper we particularly address the use of equipment in educational units taking Microsoft’s Kinect as an example. We sketch differ-ent course layouts and report experiences made with respect to those. Finally, we will draw some conclusions on the likely evolution of this approach and give rec-ommendations concerning the adaptation of this concept to instructors.
- Open Access
- This is an open access article distributed under the CC BY-NC license.
Cite this article
TY - CONF AU - Heinz-Josef Eikerling AU - Michael Uelschen PY - 2013/08 DA - 2013/08 TI - Gaming Equipment for the Enrichment of Computer Science Education BT - 2013 International Conference on Advanced ICT and Education (ICAICTE-13) PB - Atlantis Press SP - 768 EP - 772 SN - 1951-6851 UR - https://doi.org/10.2991/icaicte.2013.159 DO - https://doi.org/10.2991/icaicte.2013.159 ID - Eikerling2013/08 ER -