Proceedings of the 10th International Conference on Accounting, Management, and Economics (10th ICAME 2025)

5G and Mobile Gaming in Indonesia: Digital Acceleration and Governance in Emerging Urban Markets

Authors
Robby Yandy1, *
1Hasanuddin University, Makassar, Indonesia
*Corresponding author. Email: yandyr24a@student.unhas.ac.id
Corresponding Author
Robby Yandy
Available Online 20 June 2026.
DOI
10.2991/978-94-6239-709-5_2How to use a DOI?
Keywords
5G technology; mobile gaming; digital transformation; user experience; Indonesia; Technology-Organisation-Environment (TOE)
Abstract

The rapid deployment of 5G technology is reshaping the digital landscape, with mobile gaming emerging as a prime beneficiary due to its sensitivity to speed, latency, and real-time interactivity. This study examines the implementation of 5G in Makassar, Indonesia, focusing on user experiences, industry opportunities, and structural challenges. A mixed-methods approach was adopted, combining survey data from 146 mobile gamers with qualitative interviews from eight key industry stakeholders. Findings indicate that 5G networks significantly enhance gameplay quality through reduced latency, improved download speeds, and greater stability. These technological advancements correlate with increased immersion, monetisation activity, and participation in mobile eSports ecosystems. However, infrastructural limitations, device affordability, and cybersecurity awareness remain pressing barriers to inclusive adoption. The study also employs the Technology-Organisation-Environment (TOE) framework to analyse behavioural shifts and strategic implications for digital transformation. A SWOT analysis reveals both the transformative potential and systemic constraints of 5G in a developing urban context. These results underscore the critical need for integrated policy, infrastructure investment, and public education to fully leverage 5G’s capabilities in the gaming sector.

Copyright
© 2026 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 10th International Conference on Accounting, Management, and Economics (10th ICAME 2025)
Series
Advances in Economics, Business and Management Research
Publication Date
20 June 2026
ISBN
978-94-6239-709-5
ISSN
2352-5428
DOI
10.2991/978-94-6239-709-5_2How to use a DOI?
Copyright
© 2026 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Robby Yandy
PY  - 2026
DA  - 2026/06/20
TI  - 5G and Mobile Gaming in Indonesia: Digital Acceleration and Governance in Emerging Urban Markets
BT  - Proceedings of the 10th International Conference on Accounting, Management, and Economics (10th ICAME 2025)
PB  - Atlantis Press
SP  - 4
EP  - 16
SN  - 2352-5428
UR  - https://doi.org/10.2991/978-94-6239-709-5_2
DO  - 10.2991/978-94-6239-709-5_2
ID  - Yandy2026
ER  -