Proceedings of the International Conference on Applied Science and Technology on Social Science 2023 (iCAST-SS 2023)

The Impact of Using Digital Simulation Games in Improving Students’ Financial Literacy, Attitude, and Behaviour

Authors
I Gede Iwan Suryadi1, *, Ni Wayan Sumetri1, Putu Adriani Prayustika1
1Dept. of Business Administration, Politeknik Negeri Bali, Bali, Indonesia
*Corresponding author. Email: gedeiwan@pnb.ac.id
Corresponding Author
I Gede Iwan Suryadi
Available Online 15 February 2024.
DOI
10.2991/978-2-38476-202-6_38How to use a DOI?
Keywords
financial literacy; financial attitude; financial behavior; simulation game; financial game
Abstract

The study is conducted to determine whether digital simulation games can be used as an effective tool to improve students’ financial literacy. The population in this study was students from the Bali State Polytechnic, who took financial management courses. The research sample was taken using purposive sampling techniques and consisted of 52 students who were divided into groups that used digital simulation games and groups that did not use digital simulation games. The research instrument used in this study was a questionnaire consisting of financial knowledge, attitudes, and Behavior. The collected data was analyzed using Independent Sample t-test and One Way ANOVA analysis techniques. The results showed that the use of digital simulation games can improve students’ financial knowledge, attitudes, and Behaviors. Students who use digital simulation games have better financial knowledge compared to students who do not use digital simulation games. In addition, students who use digital simulation games have a more positive attitude towards financial management and better financial Behavior. This study provides recommendations to the higher education college to consider the use of digital simulation games as one of the learning strategies and practicums in financial management courses. In addition, this research also provides benefits for students in improving their financial knowledge, attitudes, and Behaviors.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the International Conference on Applied Science and Technology on Social Science 2023 (iCAST-SS 2023)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
15 February 2024
ISBN
10.2991/978-2-38476-202-6_38
ISSN
2352-5398
DOI
10.2991/978-2-38476-202-6_38How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - I Gede Iwan Suryadi
AU  - Ni Wayan Sumetri
AU  - Putu Adriani Prayustika
PY  - 2024
DA  - 2024/02/15
TI  - The Impact of Using Digital Simulation Games in Improving Students’ Financial Literacy, Attitude, and Behaviour
BT  - Proceedings of the International Conference on Applied Science and Technology on Social Science 2023 (iCAST-SS 2023)
PB  - Atlantis Press
SP  - 277
EP  - 282
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-202-6_38
DO  - 10.2991/978-2-38476-202-6_38
ID  - Suryadi2024
ER  -