Proceedings of 5th International Conference on Contemporary Education, Social Sciences and Humanities - Philosophy of Being Human as the Core of Interdisciplinary Research (ICCESSH 2020)

Research on the Influence of Video Games on Children’s Growth in the Era of New Media

Authors
Ailin Wan, Fangjie Yang, Siyang Liu, Wenyi Feng
Corresponding Author
Ailin Wan
Available Online 1 September 2020.
DOI
10.2991/assehr.k.200901.037How to use a DOI?
Keywords
video games, children education, thinking model, mental processes, violence, antisocial behaviour
Abstract

The age of technological advancement has led to the rapid development of new media. Among them, video games have both positive and negative effects on children’s growth and development. Research shows that: playing video games has a positive bearing on the basic mental processes such as decision-making, perception, memory, and attention; by inculcating some idea development skills into the little minds, video games make children’s thinking ability more acute; in cognitive development, video games facilitate the social development of children and avert risks such as stress and depression; in cooperative model of video games, children can understand the value of cooperation in the process of growing up, so as to achieve better results. However, the longer the time children spend playing games, the poorer they become in school; video games will also lower children’s attainment of information, promote children’s violence, antisocial behavior and social isolation. In a word, it has been proven that video games contribute to the positive development of children through the inculcation of values such as resilience and positive competition. These games have also taught children the value of teamwork and cooperation, which are important skills in child development. At the same time, video games also promote violence, reduce professional social behavior, and even cause poor performance in school. It is in this context that video games should be rationally evaluated.

Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of 5th International Conference on Contemporary Education, Social Sciences and Humanities - Philosophy of Being Human as the Core of Interdisciplinary Research (ICCESSH 2020)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
1 September 2020
ISBN
10.2991/assehr.k.200901.037
ISSN
2352-5398
DOI
10.2991/assehr.k.200901.037How to use a DOI?
Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Ailin Wan
AU  - Fangjie Yang
AU  - Siyang Liu
AU  - Wenyi Feng
PY  - 2020
DA  - 2020/09/01
TI  - Research on the Influence of Video Games on Children’s Growth in the Era of New Media
BT  - Proceedings of 5th International Conference on Contemporary Education, Social Sciences and Humanities - Philosophy of Being Human as the Core of Interdisciplinary Research (ICCESSH 2020)
PB  - Atlantis Press
SP  - 187
EP  - 190
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.200901.037
DO  - 10.2991/assehr.k.200901.037
ID  - Wan2020
ER  -