Proceedings of the 3rd International Conference on Creative Multimedia 2023 (ICCM 2023)

Features in Smartphone Games Encouraging Physical Exercise: A Review of Gamification Trends

Authors
Aoran Li1, *, Ian Chai1, Kok-Why Ng1
1Faculty of Computing and Informatics, Multimedia University, 63100, Cyberjaya, Selangor, Malaysia
*Corresponding author.
Corresponding Author
Aoran Li
Available Online 16 November 2023.
DOI
10.2991/978-2-38476-138-8_21How to use a DOI?
Keywords
Smartphone; Gamification; Healthy; Physical; Exercise; Element
Abstract

As smartphones become increasingly useful, people are incorporating them into their daily lives, resulting in lifestyle changes. Moreover, smartphones can serve as a means to promote a healthy lifestyle. In today’s fast-paced world, where pressure is pervasive, it is crucial for individuals to prioritise their own health. According to the latest research by the World Health Organization, obesity has emerged as a significant health threat, emphasising the importance of regular exercise for improving overall well-being. This paper aims to explore the significance of physical exercise, the application of gamification, the theoretical foundations of designing exercise games, and to investigate and analyse successful gamified exercise apps’ gameplay and game elements. The ultimate objective is to establish a strong foundation for future research in creating exceptional smartphone exergames that enhance motivation for sustained physical activity. This involves incorporating appropriate game elements to enhance user experience and enabling individuals to attain both health and happiness through engaging in physical exercise.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 3rd International Conference on Creative Multimedia 2023 (ICCM 2023)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
16 November 2023
ISBN
10.2991/978-2-38476-138-8_21
ISSN
2352-5398
DOI
10.2991/978-2-38476-138-8_21How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Aoran Li
AU  - Ian Chai
AU  - Kok-Why Ng
PY  - 2023
DA  - 2023/11/16
TI  - Features in Smartphone Games Encouraging Physical Exercise: A Review of Gamification Trends
BT  - Proceedings of the 3rd International Conference on Creative Multimedia 2023 (ICCM 2023)
PB  - Atlantis Press
SP  - 220
EP  - 228
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-138-8_21
DO  - 10.2991/978-2-38476-138-8_21
ID  - Li2023
ER  -