Research on Adaptive Triangular Irregular Network for Virtual Battlefield Terrain

Authors
Heng-heng JIANG, Xin-yu CHEN, Wen-jing ZHANG
Corresponding Author
Heng-heng JIANG
Available Online March 2013.
DOI
https://doi.org/10.2991/iccsee.2013.665How to use a DOI?
Keywords
Virtual Battlefield Terrain, TIN, Shepard interpolation
Abstract
Constructing virtual battlefield terrain is a very important subject in military simulation. In allusion to the shortcoming of actual triangulated irregular network, an adaptive triangular irregular network is proposed in this paper, and the 3D modeling of the battlefield terrain is built. Effectiveness and speediness of the proposed method was demonstrated by the experiment result, and the details and precision of terrain mode1 is better than others.
Open Access
This is an open access article distributed under the CC BY-NC license.

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Proceedings
Proceedings of the 2nd International Conference on Computer Science and Electronics Engineering
Part of series
Advances in Intelligent Systems Research
Publication Date
March 2013
ISBN
978-90-78677-61-1
ISSN
1951-6851
DOI
https://doi.org/10.2991/iccsee.2013.665How to use a DOI?
Open Access
This is an open access article distributed under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Heng-heng JIANG
AU  - Xin-yu CHEN
AU  - Wen-jing ZHANG
PY  - 2013/03
DA  - 2013/03
TI  - Research on Adaptive Triangular Irregular Network for Virtual Battlefield Terrain
BT  - Proceedings of the 2nd International Conference on Computer Science and Electronics Engineering
PB  - Atlantis Press
SP  - 2672
EP  - 2674
SN  - 1951-6851
UR  - https://doi.org/10.2991/iccsee.2013.665
DO  - https://doi.org/10.2991/iccsee.2013.665
ID  - JIANG2013/03
ER  -