Social Functions of Games in Modern Society: Educational Perspectives
- 10.2991/iceder-19.2020.41How to use a DOI?
- game, gaming technologies, game functions, identity, formation
The authors analyze in this article questions of the place and role of games in humans’ life and society. In particular, we focus on the needs of human personality in the game and social functions of games in history and contemporary society. We investigate the relationship between games and gaming technology with the processes of globalization, mass culture, and consumer society. This is especially relevant for cross-border regions since they are unique establishments experiencing the growing impact of globalization and regional integration. As part of the social functions of the game in today’s society, the paper considers the place and role of games in the social professions and related social activities. We argue that it is an important technology in the training of experts in the field of social professions and technologies. The authors conclude that there is a strong need for a national public policy in the area of legislation and regulatory practices, additionally focusing on controlling the spread of gaming technology in modern society, especially among children and young people
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - V Shalaev AU - F Emelyanov AU - S Shalaeva PY - 2020/01 DA - 2020/01 TI - Social Functions of Games in Modern Society: Educational Perspectives BT - Proceedings of the International Scientific and Practical Conference on Education, Health and Human Wellbeing (ICEDER 2019) PB - Atlantis Press SP - 192 EP - 197 SN - 2352-5398 UR - https://doi.org/10.2991/iceder-19.2020.41 DO - 10.2991/iceder-19.2020.41 ID - Shalaev2020/01 ER -