Impacts on the Chinese Video Game Industry During the COVID-19 Pandemic
- https://doi.org/10.2991/assehr.k.211209.544How to use a DOI?
- video game; COVID-19; pandemic; monopoly
Due to the COVID-19, quarantine has been introduced as a policy to restrain the expansion of the pandemic in China. As the policy successfully controlled the pandemic, it also had adverse effects on the economy of China indicated by decreasing in the Chinese GDP by 6.8% in the first quarter Error! Reference source not found. But the video game industry seems to have a different trend than others have: the video game industry has experienced a great expansion during the pandemic. Nearly all analyses about other industries in China are based on the history of SARS in 2003. However, that period of history is meaningless when the video game industry is considered. With the development of new technology, such as the Internet, people have to view the video game industry from a new viewpoint. Through analyzing published data and reports, this paper will present both positive and negative impacts that the pandemic had on the video game industry and provide suggestions that can potentially help middle-sized and small-sized video game companies and independent developers come through the pandemic.
- © 2021 The Authors. Published by Atlantis Press International B.V.
- Open Access
- This is an open access article under the CC BY-NC license.
Cite this article
TY - CONF AU - Yuping Dan PY - 2021 DA - 2021/12/15 TI - Impacts on the Chinese Video Game Industry During the COVID-19 Pandemic BT - Proceedings of the 2021 3rd International Conference on Economic Management and Cultural Industry (ICEMCI 2021) PB - Atlantis Press SP - 3347 EP - 3350 SN - 2352-5428 UR - https://doi.org/10.2991/assehr.k.211209.544 DO - https://doi.org/10.2991/assehr.k.211209.544 ID - Dan2021 ER -