Proceedings of the 2021 3rd International Conference on Economic Management and Cultural Industry (ICEMCI 2021)

Gaming on the Go: Examining the Resurgence and Growth of the Mobile and VR Games Markets During the Pandemic

Authors
Chengfeng Jiang17cj15@queensu.ca
Queens’ University
Corresponding Author
Chengfeng Jiang17cj15@queensu.ca
Available Online 15 December 2021.
DOI
10.2991/assehr.k.211209.115How to use a DOI?
Keywords
Mobile gaming; Video Games; Mobile gaming’s democratizing; Virtual Reality (VR); Personal Computer (PC)
Abstract

Due to the global financial crisis in 2020, businesses in various industries, including video gaming, had to make adjustment to adapt the sudden stop in their operations. This caused the gaming industry to capitalize on the opportunity. Due to the rise of the pandemic and the increasing demand for gaming consoles, the video game industry needed to respond swiftly. This was a great opportunity for mobile platforms to step up and provide an entertainment level that would not be feasible for the PC and console markets. This study explores the resurgence and growth of the video game market, through the various factors that have contributed to this growth. It also reviews the various trends that have affected the gaming industry, such as the rise of virtual reality (VR) and mobile gaming. This research concludes that aside from the rapid growth of gaming sector both in market size and value, the democratization, which means higher accessibility to more players, diversification of game producers, and technological upgrading are pivotal features of the development pattern of gaming industry during COVID-19.

Copyright
© 2021 The Authors. Published by Atlantis Press International B.V.
Open Access
This is an open access article under the CC BY-NC license.

Download article (PDF)

Volume Title
Proceedings of the 2021 3rd International Conference on Economic Management and Cultural Industry (ICEMCI 2021)
Series
Advances in Economics, Business and Management Research
Publication Date
15 December 2021
ISBN
10.2991/assehr.k.211209.115
ISSN
2352-5428
DOI
10.2991/assehr.k.211209.115How to use a DOI?
Copyright
© 2021 The Authors. Published by Atlantis Press International B.V.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Chengfeng Jiang
PY  - 2021
DA  - 2021/12/15
TI  - Gaming on the Go: Examining the Resurgence and Growth of the Mobile and VR Games Markets During the Pandemic
BT  - Proceedings of the 2021 3rd International Conference on Economic Management and Cultural Industry (ICEMCI 2021)
PB  - Atlantis Press
SP  - 698
EP  - 701
SN  - 2352-5428
UR  - https://doi.org/10.2991/assehr.k.211209.115
DO  - 10.2991/assehr.k.211209.115
ID  - Jiang2021
ER  -