Gaming on the Go: Examining the Resurgence and Growth of the Mobile and VR Games Markets During the Pandemic
- 10.2991/assehr.k.211209.115How to use a DOI?
- Mobile gaming; Video Games; Mobile gaming’s democratizing; Virtual Reality (VR); Personal Computer (PC)
Due to the global financial crisis in 2020, businesses in various industries, including video gaming, had to make adjustment to adapt the sudden stop in their operations. This caused the gaming industry to capitalize on the opportunity. Due to the rise of the pandemic and the increasing demand for gaming consoles, the video game industry needed to respond swiftly. This was a great opportunity for mobile platforms to step up and provide an entertainment level that would not be feasible for the PC and console markets. This study explores the resurgence and growth of the video game market, through the various factors that have contributed to this growth. It also reviews the various trends that have affected the gaming industry, such as the rise of virtual reality (VR) and mobile gaming. This research concludes that aside from the rapid growth of gaming sector both in market size and value, the democratization, which means higher accessibility to more players, diversification of game producers, and technological upgrading are pivotal features of the development pattern of gaming industry during COVID-19.
- © 2021 The Authors. Published by Atlantis Press International B.V.
- Open Access
- This is an open access article under the CC BY-NC license.
Cite this article
TY - CONF AU - Chengfeng Jiang PY - 2021 DA - 2021/12/15 TI - Gaming on the Go: Examining the Resurgence and Growth of the Mobile and VR Games Markets During the Pandemic BT - Proceedings of the 2021 3rd International Conference on Economic Management and Cultural Industry (ICEMCI 2021) PB - Atlantis Press SP - 698 EP - 701 SN - 2352-5428 UR - https://doi.org/10.2991/assehr.k.211209.115 DO - 10.2991/assehr.k.211209.115 ID - Jiang2021 ER -