Proceedings of the 2021 3rd International Conference on Economic Management and Cultural Industry (ICEMCI 2021)

Difference Between Virtual Idols and Traditional Entertainment from Technical Perspectives

Authors
Ruolin Kong1, *, Ziheng Qi2, Sicheng Zhao3
1School of Pharmacy, Nanjing University of Chinese Medicine, Nanjing, China
2Nanjing Foreign Language School, Nanjing, China
3Carroll High School, Dayton, USA
Corresponding Author
Ruolin Kong
Available Online 15 December 2021.
DOI
10.2991/assehr.k.211209.058How to use a DOI?
Keywords
Virtual idol; VTuber; Idol; Hatsune Miku
Abstract

The concept of “virtual idols” has a history of over 30 years, and it has become a popular word in many fields in recent years. Virtual idols are productions of technology and society. They meet people’s needs and dreams through technology, such as singing, dancing, and creating more daily life possibilities. Unlike traditional entertainment, virtual idols have characteristics of a high income, strong plasticity and strong controllability. Thanks to the advantages of virtual idols, virtual idols have attracted the attention of various fields. Nowadays, many companies, not only the entertainment companies, launched their virtual idols for efficiency and profit. People are looking forward to a spark between virtual idols and new areas. This paper explores the relationship between virtual idol’s technologies and unique characteristics by examples and gives definitions and classifications of virtual idols.

Copyright
© 2021 The Authors. Published by Atlantis Press International B.V.
Open Access
This is an open access article under the CC BY-NC license.

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Volume Title
Proceedings of the 2021 3rd International Conference on Economic Management and Cultural Industry (ICEMCI 2021)
Series
Advances in Economics, Business and Management Research
Publication Date
15 December 2021
ISBN
10.2991/assehr.k.211209.058
ISSN
2352-5428
DOI
10.2991/assehr.k.211209.058How to use a DOI?
Copyright
© 2021 The Authors. Published by Atlantis Press International B.V.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Ruolin Kong
AU  - Ziheng Qi
AU  - Sicheng Zhao
PY  - 2021
DA  - 2021/12/15
TI  - Difference Between Virtual Idols and Traditional Entertainment from Technical Perspectives
BT  - Proceedings of the 2021 3rd International Conference on Economic Management and Cultural Industry (ICEMCI 2021)
PB  - Atlantis Press
SP  - 344
EP  - 349
SN  - 2352-5428
UR  - https://doi.org/10.2991/assehr.k.211209.058
DO  - 10.2991/assehr.k.211209.058
ID  - Kong2021
ER  -