Proceedings of the 6th International Conference on Educational Research and Innovation (ICERI 2018)

Digital Graphic Novel as a Learning History Media in Digital Literacy Era

Authors
Astrini Putri
Corresponding Author
Astrini Putri
Available Online July 2019.
DOI
10.2991/iceri-18.2019.8How to use a DOI?
Keywords
digital graphic novel media, learning history, media literacy, digital learning
Abstract

The impact of globalization on education demanded the Government should prepare a global society that is able to adapt technological advances and revelation. One of the Ministry of Education and Culture policy is the literacy movement as capital formation of human resources quality, productive and competitive power, characteristic, and nationalists. The movement itself is a literacy reading and writing activities related to knowledge, language, and culture. At the current time, learning the history of need different innovations to facilitate students in learning history in the era of digital literacy. The important thing for the Betterment of the quality of learning history, not only on the material to be learned but also about how the material can be delivered properly. Therefore, required an innovation in learning so as to give the impression that more learning is becoming more interesting and fun but still solid content. Advances in science and technology have affected the use of media of instruction in schools and other educational institutions. For schools that already have using the modern instructional media, so learning to be effective, efficient, and fun. Digital graphic novel as a medium of instruction serves to convey the message or information from the material learned in the process of learning in the classroom. In this context, the process of learning refers to the process of communication between the students and the learning media (in this case the digital graphic novel). The learning process will bring the maximum result if the material submitted with the chronological arrangement. developing a digital graphic novel as a medium of learning is one form of innovation in learning history.

Copyright
© 2019, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 6th International Conference on Educational Research and Innovation (ICERI 2018)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
July 2019
ISBN
10.2991/iceri-18.2019.8
ISSN
2352-5398
DOI
10.2991/iceri-18.2019.8How to use a DOI?
Copyright
© 2019, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Astrini Putri
PY  - 2019/07
DA  - 2019/07
TI  - Digital Graphic Novel as a Learning History Media in Digital Literacy Era
BT  - Proceedings of the 6th International Conference on Educational Research and Innovation (ICERI 2018)
PB  - Atlantis Press
SP  - 306
EP  - 309
SN  - 2352-5398
UR  - https://doi.org/10.2991/iceri-18.2019.8
DO  - 10.2991/iceri-18.2019.8
ID  - Putri2019/07
ER  -