Proceedings of the 2022 5th International Conference on Humanities Education and Social Sciences (ICHESS 2022)

Impact of the E-sports Industry on Chinese Social Economy

Authors
Ruiqi Sun1, *
1King’s College London, London, England
*Corresponding author. Email: sunruiqi0309@gmail.com
Corresponding Author
Ruiqi Sun
Available Online 30 December 2022.
DOI
10.2991/978-2-494069-89-3_322How to use a DOI?
Keywords
Quantitative and Qualitative Research; eSports; Social Development
Abstract

Chinas’ E-sports industry have the largest population of game players in the worldwide, Currently, over 600 million people, play games on phones, computers or game consoles. The impact of E-sports Industry has comprehensive influence on Chinese Social Economy since 2013. With the support of local industrial policies and innovations such as the 5G technology, the esports industry will grow faster than ever in the years. Therefore, the E-sports industry possibly become one of the most promising ones in China to come.

Copyright
© 2022 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2022 5th International Conference on Humanities Education and Social Sciences (ICHESS 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
30 December 2022
ISBN
10.2991/978-2-494069-89-3_322
ISSN
2352-5398
DOI
10.2991/978-2-494069-89-3_322How to use a DOI?
Copyright
© 2022 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Ruiqi Sun
PY  - 2022
DA  - 2022/12/30
TI  - Impact of the E-sports Industry on Chinese Social Economy
BT  - Proceedings of the 2022 5th International Conference on Humanities Education and Social Sciences (ICHESS 2022)
PB  - Atlantis Press
SP  - 2820
EP  - 2826
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-494069-89-3_322
DO  - 10.2991/978-2-494069-89-3_322
ID  - Sun2022
ER  -