A Game-Based Approaches for Teaching Entrepreneurship in Application-Oriented University
- 10.2991/assehr.k.200727.142How to use a DOI?
- Game-based approaches, teaching, entrepreneurial education, application-oriented university
Entrepreneurial education has been gradually popularized in higher education of China, but the characteristics and requirements of entrepreneurial education in application-oriented university are different from other types of universities. Based on the educational practice of application-oriented universities, we attempt to explore game-based approaches (GBAs) in entrepreneurial education from the perspective of experiential learning theory. In this paper, we first comb the focus of entrepreneurial education, and then define some practical challenges faced by entrepreneurial education. Finally, we put forward the GBAs with the core of “Flipped classroom + Games”. A new classroom teaching mode for teaching entrepreneurship that our study discussed provides new approaches and suggestions for application-oriented university of China to effectively carry out entrepreneurial education.
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Yu-yang Li AU - Wei Li PY - 2020 DA - 2020/07/27 TI - A Game-Based Approaches for Teaching Entrepreneurship in Application-Oriented University BT - Proceedings of the 2020 5th International Conference on Humanities Science and Society Development (ICHSSD 2020) PB - Atlantis Press SP - 418 EP - 422 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.200727.142 DO - 10.2991/assehr.k.200727.142 ID - Li2020 ER -