Proceedings of the 2013 International Conference on Information, Business and Education Technology (ICIBET 2013)

The Development of Constructional Drawing Symbol E-Game Phase I

Authors
Inthira Kampeera, Ekkachai Kopolrat
Corresponding Author
Inthira Kampeera
Available Online March 2013.
DOI
10.2991/icibet.2013.207How to use a DOI?
Abstract

The purpose of this research was to Constructional Drawing Symbol by E-Game multimedia development are to be a useful media for constructional drawing student in vocational certificate majoring civil engineering to practice and get more understanding about efficiently applying. In addition to enjoy with constructional drawing symbol game that are included three of E-courseware 1) start with content explanation and the meaning of each symbol in constructional drawing 2) The game that players have to remember the differences of each symbol because some symbols have the same meaning, but they have the other different meanings in some constructional drawing issue 3) the memorize game that players have to complete the symbol images. The researcher got a good result (3.57) of sat-isfied test from 40 freshmen of vocational certificate majoring civil engineering.

Copyright
© 2013, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 2013 International Conference on Information, Business and Education Technology (ICIBET 2013)
Series
Advances in Intelligent Systems Research
Publication Date
March 2013
ISBN
10.2991/icibet.2013.207
ISSN
1951-6851
DOI
10.2991/icibet.2013.207How to use a DOI?
Copyright
© 2013, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Inthira Kampeera
AU  - Ekkachai Kopolrat
PY  - 2013/03
DA  - 2013/03
TI  - The Development of Constructional Drawing Symbol E-Game Phase I
BT  - Proceedings of the 2013 International Conference on Information, Business and Education Technology (ICIBET 2013)
PB  - Atlantis Press
SP  - 951
EP  - 953
SN  - 1951-6851
UR  - https://doi.org/10.2991/icibet.2013.207
DO  - 10.2991/icibet.2013.207
ID  - Kampeera2013/03
ER  -