Game-induced learning Effect: A Cognitive Neuroscience perspective
- 10.2991/icibet.2013.243How to use a DOI?
There is a common belief among people that the video games for training and education used in our daily life could shape our brain. However, this belief has not been substantiated by solid scientific evidence. In particular, precisely how this shaping effect is to be measured has never been specified. This investigation looks into the game-induced learning effects by reviewing task-specific effects and their generalization in cognitive functions that relate to brain neural mechanism. Relevant literatures of the effects of training on the executive function of cognitive processes are carefully reviewed from the perspective of cognitive neuroscience research. Suggestions for the future directions of how to leverage technology for designing better games in order to enhance the efficiency of training/learning in education are proposed.
- © 2013, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Lee Rose Ru-Whui AU - YaoTing Sung AU - Kuoen Chang PY - 2013/03 DA - 2013/03 TI - Game-induced learning Effect: A Cognitive Neuroscience perspective BT - Proceedings of the 2013 International Conference on Information, Business and Education Technology (ICIBET 2013) PB - Atlantis Press SP - 1111 EP - 1117 SN - 1951-6851 UR - https://doi.org/10.2991/icibet.2013.243 DO - 10.2991/icibet.2013.243 ID - RoseRu-Whui2013/03 ER -