Proceedings of the 3rd International Conference on Integrated Intelligent Computing Communication & Security (ICIIC 2021)

Cybersecurity Awareness Among the Youngs in Malaysia by Gamification

Authors
Ng Jia Jian, Intan Farahana Binti Kamsin
Corresponding Author
Ng Jia Jian
Available Online 13 September 2021.
DOI
10.2991/ahis.k.210913.061How to use a DOI?
Keywords
Cyberattack, Cybersecurity, Cybersecurity awareness, Cybersecurity Computer Game, Gamification
Abstract

Cybersecurity is getting more critical and important to the digital world nowadays. Government, military, company, and medical industry use technologies to collect and store sensitive data and information for many purposes. There are more cybercrime cases raise at the same time. The reason is that people are still lack of cybersecurity awareness especially the Youngs age between 13 years old to 15 years old. The aim of this research is to study on how to increase cybersecurity awareness among teenagers by using gamification, and how a computer game would attract teenagers to learn about cybersecurity. At the end of this research, a computer game named “BEWARE” is developed to achieve the aim. For this research, quota sampling method is applied to 50 secondary students range age from 13-15 years old in Malaysia by using Online survey. 3 students were randomly selected to participate in the interview session to ensure the online survey result is reliable. An area of future research to raise the awareness of cybersecurity that would be recommended that is focusing more on actions must take by schools and find out more interesting way to help the Youngs to notice about cybersecurity.

Copyright
© 2021, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Download article (PDF)

Volume Title
Proceedings of the 3rd International Conference on Integrated Intelligent Computing Communication & Security (ICIIC 2021)
Series
Atlantis Highlights in Computer Sciences
Publication Date
13 September 2021
ISBN
10.2991/ahis.k.210913.061
ISSN
2589-4900
DOI
10.2991/ahis.k.210913.061How to use a DOI?
Copyright
© 2021, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Ng Jia Jian
AU  - Intan Farahana Binti Kamsin
PY  - 2021
DA  - 2021/09/13
TI  - Cybersecurity Awareness Among the Youngs in Malaysia by Gamification
BT  - Proceedings of the 3rd International Conference on Integrated Intelligent Computing Communication & Security (ICIIC 2021)
PB  - Atlantis Press
SP  - 487
EP  - 494
SN  - 2589-4900
UR  - https://doi.org/10.2991/ahis.k.210913.061
DO  - 10.2991/ahis.k.210913.061
ID  - Jian2021
ER  -