Finding Similarities and Differences: An Implementation of Information-gap Game in Teaching Speaking
G.A.P. Suprianti, Ni Wayan Lestari
Available Online August 2017.
- https://doi.org/10.2991/icirad-17.2017.47How to use a DOI?
- information-gap game, teaching speaking
- This study aimed at investigating whether or not there was significant effect of information-gap game technique, specifically finding differences and similarities, on the speaking competency of the tenth graders in a high school in Bali. The present study was an experimental research applying posttest-only control group design. Class X2 and X3 were chosen as the samples of this study. Class X3 that consisted of 28 students was assigned as the experimental group and class X2 that consisted of 25 students was assigned as the control group. Speaking test, scoring rubric and lesson plan were used for collecting data in this study. The data were analyzed by using descriptive and inferential analysis. The hypothesis testing showed there was significant effect of information-gap game on the students' speaking competency.
- Open Access
- This is an open access article distributed under the CC BY-NC license.
Cite this article
TY - CONF AU - G.A.P. Suprianti AU - Ni Wayan Lestari PY - 2017/08 DA - 2017/08 TI - Finding Similarities and Differences: An Implementation of Information-gap Game in Teaching Speaking BT - Proceedings of the 2nd International Conference on Innovative Research Across Disciplines (ICIRAD 2017) PB - Atlantis Press SP - 250 EP - 256 SN - 2352-5398 UR - https://doi.org/10.2991/icirad-17.2017.47 DO - https://doi.org/10.2991/icirad-17.2017.47 ID - Suprianti2017/08 ER -